New Game Plus: Kirie Eleison – Project Zero #3

Load up your film, kiddies, we’re going for another photography field trip.

This time around, we take on the last tier of Project Zero’s Mission Mode, featuring battles against multiple ghosts at once and a rematch against the game’s final boss, Kirie.

There are some great rewards on offer, but there are also some stiff challenges in our way… hit the jump to see how I got on!

Continue reading New Game Plus: Kirie Eleison – Project Zero #3

Wii Essentials: Wii Play: Motion

The poor ol’ Wii gets a lot of crap for its numerous minigame compilations, when in fact these releases were a significant part of the system’s appeal.

Minigame compilations provided accessible ways for people less accustomed to games to get accustomed to the Wii’s unusual control scheme, great packages to entertain groups of friends on social occasions… and brilliant opportunities for developers to get a bit weird and creative.

One of the best examples I’ve come across is 2011’s Wii Play: Motion, one of the lesser-known entries in Nintendo’s Wii [x] series, and a game that most people know as “the game you got free with a Wii Remote Plus for a while”.

Continue reading Wii Essentials: Wii Play: Motion

Atari ST A to Z: Interphase

Today’s Atari ST game is one of my favourites from my childhood… and a cool example of a developer thinking creatively.

Interphase, developed by The Assembly Line and published by Image Works and Mirrorsoft, is a game about infiltrating a building. The twist is, you don’t control the one doing the infiltrating; instead, you are hooked into the building’s electrical systems, manipulating them from an abstract 3D representation of “cyberspace”, while your off-screen companion is doing the difficult bit of actually getting through the building.

It’s a really cool game, and one that had a decently long lifespan too, thanks to its original commercial release being followed up by the complete game being given away as a freebie on an ST magazine’s cover-mounted floppy disk — ST Format, if I remember correctly. It remains solidly playable today, and well worth a look.

Follow Atari ST A to Z on its own dedicated site here!

Waifu Wednesday: Ivy Valentine

I have two confessions to make: one, I haven’t played a Soulcalibur game since… II, I think? And two, Ivy… doesn’t really “do” it for me.

I’m talking a fairly comprehensive package of “not doing it for me”, too; I’m not big into how she is depicted personality-wise, I have no idea how to play as her and I’m not especially into her now-iconic outfit, either… though I will admit that she does indeed have a very nice bottom.

Despite all this, I will happily and freely acknowledge that Ivy is one of the most recognisable faces in the Soulcalibur universe… and an interesting character to explore the various facets of. So let’s do that, shall we?

Continue reading Waifu Wednesday: Ivy Valentine

Warriors Wednesday: Samurai Warriors vs Orochi – Warriors Orochi #14

We’ve made it! The final battle… for this campaign, anyway.

Yes, today we reach the climactic final showdown of the Samurai campaign in Warriors Orochi and face the snake god himself in single combat.

Well, okay, we bring along all our friends and pound on him so much he can’t fight back. Even the great warriors of history weren’t above using schoolyard tactics.

Continue reading Warriors Wednesday: Samurai Warriors vs Orochi – Warriors Orochi #14

I Want Your Help with The MoeGamer Awards 2018!

[Note 02/01/2019: With it now being 2019 at the time of writing, submissions for this are now closed, obviously! Watch out for something similar in late November this year if you have some bright ideas.]

Last year, I devoted December to a series of “alternative awards”, and I’m planning to do the same thing this year.

The MoeGamer Awards provide me with the opportunity to review what we’ve been exploring over the course of the previous year, highlight some things I feel should have had a bit more attention and exposure and just have a bit of fun looking back over the year gone by.

A lot of the fun last year came from the readers getting involved by suggesting awards categories… so if you’d like to give me some ideas this year, read on and leave me a comment with an idea for a 2018 award!

Continue reading I Want Your Help with The MoeGamer Awards 2018!

Atari A to Z: Ninja

Kick, punch, it’s all in the mind! Pushing diagonally backwards and up while holding the fire button to swing your sword, however? Somewhat less intuitive…

Enter Mastertronic’s Ninja from 1986. This was a game developed by Steve Coleman (who was previously responsible for Pharaoh’s Curse, which we’ll be coming to in a few weeks) that combines open-world 2D adventuring with a fusion of one-on-one fighting and beat ’em up mechanics to produce something altogether unique.

Ninja was a game of “firsts” for me growing up. It was the first time I saw a ninja and learned what it was. It was the first time I saw (and learned the name of) a lot of pieces of traditional Japanese architecture such as torii gates. And it was one of the first games I played where fighting mechanics were a little more complex than simply mashing the fire button to do a single type of attack. It’s still pretty fun, too… though it puts up a lot more of a fight than I remember!

Follow Atari A to Z on its own dedicated site here!

PS2 Essentials: TimeSplitters 2

Yes, yes, yes, I know it’s also on Xbox and Gamecube, but I’ve always thought of TimeSplitters as a PlayStation thing, so that’s where it’s getting categorised today.

Ahem. Anyway. TimeSplitters 2 is, unsurprisingly, the follow-up to the excellent TimeSplitters, a game developed by ex-Rare folks who previously worked on GoldenEye 007 and Perfect Dark on the Nintendo 64.

The original TimeSplitters has aged very well. Its sequel is even better. Let’s take a closer look.

Continue reading PS2 Essentials: TimeSplitters 2

Sunday Driving: I’m At My Limit – Auto Modellista #5

Well, it’s been a fun ride, but I think I’m going to call time on my Auto Modellista career… for now, anyway.

I’ve reached a point in the game where I just don’t seem to have the right combination of cars, parts and raw skills to be able to pass the challenges I’m presented with. And so after today’s attempts, in which I experiment with a few different cars to see what difference they might make to my performance, I think it’s time to move on.

Hit the jump to see exactly what led me to this conclusion… and if you know this game well and have any suggestions on how I might be able to progress, I’ll gratefully hear them!

Continue reading Sunday Driving: I’m At My Limit – Auto Modellista #5

Around the Network

Another week has passed. I won’t lie, I’m still feeling the lingering mental, emotional and physical effects of the last few weeks’ stress… but things are OK-ish for now.

Probably the most exciting thing that has happened is I bought myself yet another little Chinese box to sit under my TV to go with my (surprisingly excellent for the price) upscaler and HDMI splitter (for recording PS3 and PSTV). This one allows me to listen to the TV audio through headphones, which means when I’m recording videos (or streaming, if I ever do that) I can now actually listen to console game sounds instead of just having to turn the audio right down!

You’re hopefully here because you want to know what you might have missed here on MoeGamer and from my other projects this week, though. So hit the jump and we’ll take a look.

Continue reading Around the Network

The best of overlooked and underappreciated computer and video games, from yesterday and today.