Atari A to Z Flashback: Lunar Lander

I was extremely intimidated by Lunar Lander as a kid. Revisiting it today, I see that it’s not really anything to be scared by… but it still puts up a pretty stiff challenge, particularly on its harder levels!

Providing one of the earliest examples of a completely non-violent arcade game — and one with significant simulation-esque elements, at that — Lunar Lander is a game that would go on to influence a wide variety of other computer, console and arcade games. Primarily through that “turn and thrust” mechanic I tend to have such difficulty with!

Oh well. Let’s see if we can touch down safely at least once in my lifetime…

Find a full archive of all the Atari A to Z videos on the official site.

Sonic the Hedgehog: Erinaceidae of Colour

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After 2008’s entertaining but divisive Sonic Unleashed, it would be another two years before we’d see the next mainline Sonic the Hedgehog game.

There were two versions of Sonic Colours developed, both of which remembered to put the “U” in for the European version: a Wii-exclusive version that combined 2D and 3D gameplay in the way we’d come to know from “modern Sonic“, and a side-scrolling Nintendo DS version developed by Dimps that was closer in execution to the original Mega Drive games.

Today we’ll be focusing on the Wii version, though anyone who has played a Dimps-developed Sonic game will know the DS version will also be well worth your time. I’ll leave that for you to explore yourself for now, however… we’ve got one hell of a vacation to go on!

Continue reading Sonic the Hedgehog: Erinaceidae of Colour

New Game Plus: End of Summer – Atelier Rorona DX #12

Summer’s drawing to a close in Arland just as it’s starting to get nice and warm for springtime here in the UK.

Today our brave little alchemist takes on her toughest challenge yet: dealing with a comic misunderstanding involving a gentleman friend and her parents! Oh no!

She also does a bit of alchemy and indulges in the usual Puni abuse. She does still have a job to do, after all…

PS2 Essentials: Sky Odyssey

The PS2 was a delightful period of experimentation for a lot of developers. And the fact that the only option for distribution was on physical media helped these titles get both noticed at the time, and fondly remembered long after the fact.

2000’s Sky Odyssey isn’t a game I ever played back in the day, but having familiarised myself with it for the first time recently, I have discovered it to be one of those titles for which a simple, offhand mention tends to trigger a gushing torrent of effusive praise from anyone who was there first time around. This is a game that people loved back in the day — and yet it’s mostly unheard of today. The very definition of a hidden gem; a forgotten classic.

The advantage of its underappreciated status, of course, is that it means you can pick up a copy for 50p down your local CEX, enjoy a fine, fine addition to your PS2 collection and still have change for an overpriced cup of shopping centre coffee. Let’s take a closer look. At the game, not the coffee.

Continue reading PS2 Essentials: Sky Odyssey

Atari ST A to Z: Days of Thunder

In the 8- and 16-bit home computer era, movie license games were typically developed either as platform games with a tenuous link to the movie in question, or some sort of minigame compilation, with each major scene from the movie being represented as some sort of interactive challenge.

Mindscape’s Days of Thunder was different. Here was a game that took the basic concept of the movie and simply used it as a basis to create a fully fleshed out experience — one that complemented rather than attempted to imitate the original work. The subject matter — motorsport — was ideal for such a treatment, and, on paper, Days of Thunder was a great idea.

Sadly, less than stellar performance meant that the game wasn’t as good as it could have been — a lack of speed and responsiveness in a racing game is a bit of an issue! — but it remains an interesting proof of concept as well as an intriguing anomaly that broke with the conventions and norms of the time. So I salute the effort involved, if not necessarily the final product we ended up with!

Find a full archive of all the Atari A to Z videos on the official site.

Waifu Wednesday: Ginchiyo Tachibana

Those of you who have been following the Warriors Wednesday series of videos will know that in each of Warriors Orochi’s campaigns, I’ve found one warrior in particular who has proven to be an ever-reliable killing machine that I can fall back on in most circumstances.

In the Shu campaign, which we’re currently embroiled in the middle of at the time of writing, that warrior is Ginchiyo Tachibana, someone who erstwhile protagonist-of-sorts Zhao Yun and friends stumble across in the very first mission.

She’s grown to be a formidable force on the battlefield and one of my favourite characters to play as — so let’s take a closer look at who she really is.

Continue reading Waifu Wednesday: Ginchiyo Tachibana

Warriors Wednesday: Honour, Hojo and Halberds – Warriors Orochi #35

In today’s Warriors Orochi mission, it’s up to the Shu people to save the Hojo clan before they defect to Orochi’s forces! Can they pull it off and obtain some valuable new allies?

Zhao Yun, Yue Ying and Ginchiyo Tachibana certainly think so, but they have a formidable challenge ahead of them. Orochi may not look like the most charismatic evil snake dude out there, but he certainly seems to have a fairly reliable means of… convincing people to rally under his banner.

Only one thing for it! Kick the snot out of everyone until we seem like the more appealing option! Let’s do it!

Delving Into Air Combat – #1

I always find it interesting to head back to a series’ roots to see what has changed and what has stayed the same over the years.

I was particularly excited to start from the beginning of the Ace Combat series, since it’s one I’ve come to really enjoy in the last few years, and I sense there’s still quite a lot I’ve missed out on.

Would the original PS1 release from 1995 be worth revisiting today, I wondered?

Continue reading Delving Into Air Combat – #1

Atari A to Z: Ixion

Here’s an interesting one: an unreleased port of an unreleased game.

Yes indeed, Ixion never officially saw the light of day way back when, either in its original arcade incarnation or its home ports. And yet here it is, perfectly preserved in its Atari 8-bit incarnation, all thanks to the efforts of the filthy dirty pirates of the 1980s. Yar-har, fiddle-de-dee.

The game itself is an interesting combination of arena shooter, puzzler and collect ’em up, and I like it very much. If you have an Atari 2600, AtariAge even released an actual physical version of that port — check it out here!

Find a full archive of all the Atari A to Z videos on the official site.

The MoeGamer Podcast: Episode 20 – He’s Not an Ant

Bonjour! Welcome, once again, to The MoeGamer Podcast, featuring my fragrant self and the good Mr Chris Caskie of MrGilderPixels.

The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes. Please do at least one of these if you can; it really helps us out!

Or you can hit the jump to watch or listen to today’s episode right here on MoeGamer.

Continue reading The MoeGamer Podcast: Episode 20 – He’s Not an Ant

The best of overlooked and underappreciated computer and video games, from yesterday and today.