Bluemoonpark: The Most Precious Wings

It’s always a pleasure when a developer, publisher or localiser reaches out to me and asks if I’ll take a look at their project, because it tends to expose me to things that I might otherwise have been unaware of.

In turn, I can then share those things with you, and you can check them out as well! Everyone wins.

The latest title I’ve encountered in this manner is Bluemoonpark, an upcoming Kickstarter-funded visual novel by LA-based startup Amateras Inc and Korean developers Archive Factory Creative Group and Project Team Heimdallr. Let’s take a first look!

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Atari ST A to Z: Ikari Warriors

SNK had some top-notch arcade hits throughout the ’80s and ’90s, and many of them came home in one form or another.

One great example was Ikari Warriors, which saw several different home ports over the years. The one we’re concerned with today is Elite’s Atari ST version, which remains surprisingly true to the arcade original despite lacking SNK’s iconic “loop lever” control scheme.

It’s a solid top-down run-and-gun that still holds its own well today, and back then it demonstrated that the ST was more than capable of providing a convincing “arcade at home” experience!

Find a full archive of all the Atari A to Z videos on the official site.

Waifu Wednesday: Asano Hayase

If there’s one type of character voice actress Eri Kitamura knows how to play well, it’s the seemingly aggressive but actually terribly insecure tsundere.

Asano Hayase from Red Entertainment’s visual novel Our World is Ended is a great example, affording Kitamura the opportunity to demonstrate her full vocal range over the course of the character’s development and narrative threads.

Asano is also an incredibly interesting, unconventional character in her own right, so she takes her place in the spotlight this week.

Some spoilers for Our World is Ended ahead!

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NES Essentials: Donkey Kong Jr.

If there’s one thing Nintendo has absolutely always been good at, it’s sequels.

How do you follow up a big hit like Donkey Kong? More of the same? Some lesser companies might think that is a good way of doing things, but not Nintendo — even back in the ’80s. Instead, they chose to take a very interesting approach: they’d take the formula of Donkey Kong and flip it on its head, placing the previous game’s hero in the role of the villain, and tasking you with rescuing the titular big ape.

Donkey Kong Jr. was born, and Nintendo’s rapidly establishing reputation for creating simple to understand, difficult to master and highly addictive games was further cemented.

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Atari A to Z: Necromancer

I love weird games. Scratch that; I don’t really like using the term “weird”, because what people inevitably mean when they say “weird” in the context of a creative work is “highly creative, unusual and original”. I love highly creative, unusual and original games.

Synapse Software’s Necromancer certainly qualifies as all of those things. It’s pretty much a manifestation of the sort of things old-school heavy metal groups sing about; the sort of thing that sounds like a fever dream, but which you can’t help but get drawn into within moments of starting to play.

With its unconventional control scheme, extremely disparate mechanics between its various stages and its formidable level of difficulty, Necromancer is a classic from the Atari 8-bit’s library with good reason!

Find a full archive of all the Atari A to Z videos on the official site.

Delving Into Castlevania – #1

One of the nice things about revisiting old games from a modern perspective is the fact that you can see how certain genres have evolved over time… and sometimes seemingly morphed into different things altogether.

The original Castlevania is a great example of this. Far from being your common-or-garden everyday mascot platformer that we saw a fair bit throughout the 8- and 16-bit home console eras, Castlevania provided an experience that was altogether its own thing, immediately recognisable and immensely influential.

Atmospheric, idiosyncratic and consistently challenging, it’s a game that still holds its own today — just don’t expect an easy ride!

Continue reading Delving Into Castlevania – #1

Around the Network

It’s the end of another week as we head onward into springtime, and I hope you’ve had a good one!

This week has seen the release of Konami’s Castlevania Anniversary Collection on various platforms, which I’ve been very excited about for some time now. I wish there was a packaged release of it, but I can’t complain too much at the value the download version offers. Watch out for some Castlevania-related articles in the coming weeks.

In the meantime, let’s have a look back over the week that was and see what you might have missed.

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Atari A to Z Flashback: Missile Command

Dave Theuer’s Missile Command is an absolute classic of the “golden age” of arcade games, and still puts up a formidable challenge today!

Embodying the paranoia many people were feeling towards the Cold War and potential nuclear conflict in the early ’80s, Missile Command is a relentless, frantic affair. Despite that, it’s more important than anything to stay calm and take careful, strategic shots rather than just blasting away in a mad panic.

I am bad at Missile Command, but that doesn’t mean I can’t enjoy playing it! So let’s get on and do just that, shall we?

Find a full archive of all the Atari A to Z videos on the official site.

New Game Plus: Night’s Domain – Atelier Rorona DX #16

How tough is our girl Rorona? Only tough enough to fell both a dragon and a demon in a single expedition, that’s how tough!

In this week’s installment of our New Game Plus run through Atelier Rorona DX, we find ourselves exploring Night’s Domain, a dungeon at the northernmost tip of Arland that is somewhat… mysterious and otherworldly in nature. It’s full of some of the most valuable, high-quality ingredients in the game, though, so it’s well worth taking your time to explore… if you’re up to the challenge, that is!

Meanwhile, there’s a final bit of intrigue with Lionela… could she have finally found some peace in her life…?

Our World is Ended: First Impressions are Lasting Impressions

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A common theme explored throughout the visual novel medium in general is the idea of people not being quite what they appear at first glance.

The reason for this is mostly a practical one: the very nature of the visual novel medium makes deep dives into multifaceted, layered characters a viable thing for creators to explore. Enthusiasts of visual novels are already accustomed to the medium’s slow pace and relatively limited interactivity compared to games with a stronger emphasis on their mechanical components, so writers and developers are more than happy to allow us the opportunity to get to know the main cast extremely intimately.

That doesn’t mean those first impressions the characters set don’t matter, mind you. On the contrary, they are extremely important for setting expectations as to how those characters will behave and interact — and then, in some cases, subverting rather than confirming those expectations. Let’s take a look at how Our World is Ended’s cast presents itself in the early hours of the game as the narrative is getting underway.

Continue reading Our World is Ended: First Impressions are Lasting Impressions

The best of overlooked and underappreciated computer and video games, from yesterday and today.