Oh, Flagman. Why do you taunt me so? Why does beating Clarissa in a straight-up race through the easiest courses in the game seem to be such a challenge?
Who knows. And apparently after today’s experimentation, it is not the car that is to blame — though it may well be my driving. It seems that flipping over your extremely expensive sports car on the final corners of the race may well cost you a few valuable seconds as well as a few thousand dollars.
Hit the jump to see today’s efforts…
Continue reading Sunday Driving: It Keeps Happening – OutRun 2006 Coast 2 Coast #5
Miku Hinasaki’s excellent adventure continues as we crawl through Chapter 2 of Project Zero in an attempt to fill out our Ghost List further.
The ghosts we have to capture this time around are some of the trickiest in the game, but if you believe in yourself, you can do anything, anything!
Eventually, anyway. Hit the jump to see how this latest misadventure went.
Continue reading New Game Plus: Between the Kimonos – Project Zero #8
You may recall a little while back that we saw the Atari 8-bit version of Mastertronic’s Ninja. Well, here’s the ST version!
It’s basically the same game at its core, though it runs a little faster and has much nicer graphics. It also has a new theme tune that plays in between fights. It’s a great example of the additional power the ST brings to the table over and above its 8-bit predecessors, even if it’s not the best or most imaginative game out there.
For the unfamiliar, Ninja is an interesting combination of action adventure, beat ’em up and fighting game. You must work your way through a series of screens, beating up anyone in your way in a series of one-on-one fights, and ultimately prove your worth as a ninja master. All in a day’s work, right?
Sakon Shima has been something of a fixture in the Samurai Warriors series since the second installment.
Typically depicted as a cunning strategist and a powerful warrior in his own right, the real Sakon Shima was an extremely well-regarded and famous samurai. After his original master Junkei Tsutsui met his end, he retired, but after being offered an extraordinarily generous amount of wealth, he decided to return to the fray to serve under Mitsunari Ishida. If someone offers you half of their income to bring you on board, you don’t argue!
Of course, most of this is irrelevant in Warriors Orochi, but Shima still has a significant role to play from the perspective of his formidable strategic skills. Hit the jump to see how he helped out this time around!
Continue reading Warriors Wednesday: When You Get Around Like I Do, You Pick Up a Thing or Two – Warriors Orochi #19
Merry Christmas! And what better way to celebrate the festive season than with some fairground-style shooting action?
DataSoft’s Shooting Arcade from 1982 is not an especially complex game, but it has an enjoyably addictive quality to it, brought about through increasingly challenging mechanics and an emphasis on accuracy rather than fast action.
If you need a bit of time away from the family this Christmas, you could do far worse than blast away at a few pink elephants…
OutRun has endured in popularity for so long for a number of reasons.
First and arguably foremost is its sheer “pick up and play” nature. It’s simple to understand, easy to get into and tricky to master — exactly what you want from an arcade game — and this overall feel has continued into its later console incarnations.
Secondly is its soundtrack. Classics like Magical Sound Shower and Splash Wave sound just as good today as they did back when the first OutRun game hit arcades — and Sega very much understands this has always been part of the appeal!
Continue reading Sunday Driving: Timeless Classics of Video Game Music
After last week’s mishaps, we get well and truly back on track with our quest to fill out that damn ghost list.
Today we make a start on the second chapter of Project Zero on Nightmare difficulty, and encounter some of the most challenging to capture “wandering ghosts” in the game. While not hostile, you’ll still need wits, skill and proper preparation to add these little buggers to your list.
Hit the jump and see just quite how much in the way of wits, skill and proper preparation I have in evidence…
Continue reading New Game Plus: I Hate It When They Run Away – Project Zero #7