Category Archives: Videos

Evercade A to Z: Solaris

With how long the Atari 2600 stuck around — and its position in the early days of the games business — it’s no surprise that games from its latter days bear little to no resemblance to its launch titles.

There are few games in which this is more apparent than Solaris, the official follow-up to Star Raiders on the 2600. But not the sequel to Star Raiders on the Atari 8-bit; that was just called Star Raiders II. Also, just to confuse matters, both Star Raiders II and Solaris were originally intended to be licensed games based on the movie The Last Starfighter, but for one (mostly Tramiel-shaped) reason or another, neither ever happened.

Fortunately, we can still enjoy Solaris for ourselves today. Check out my writeup for more thoughts, enjoy the video below and don’t forget to subscribe on YouTube for more!

Atari ST A to Z: Dark Side

Dark Side is a game I have very fond memories of from back in the day, and it’s a game that actually holds up rather well today.

The second game to make use of Incentive Software’s revolutionary cross-platform “Freescape” 3D engine, Dark Side challenged players to explore a network of interconnected sectors while attempting to untangle a mess of power cables supplying energy to a deadly laser. While you can beat the whole thing in less than 15 minutes if you know what you’re doing, the fun is in figuring out exactly how you pull that off.

Well, aside from one really stupid puzzle, but I show you all how to complete that in the video below. So watch it! Then subscribe on YouTube for more if you aren’t already. Thank you muchly!

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short;Play: Fuel

As you’ll know if you’ve listened to our episode of The MoeGamer Podcast on the subject, I love me a good arcade racer.

One of my recent discoveries in this genre was Fuel, a game developed by Asobo Studio and published by Codemasters. If Asobo Studio’s name sounds familiar, it’s because they’re the developers behind the latest Microsoft Flight Simulator. Turns out they’ve been making spectacularly huge, fully explorable open worlds for quite a long time now — although Fuel “only” offers a play area roughly the size of Connecticut rather than the whole Earth.

Check out the action in the video below, and don’t forget to subscribe on YouTube for more.

Atari A to Z: Java Jim

It’s both fun and frustrating when you come across a game that no-one seems to quite understand how to play.

Such is the case with today’s Atari 8-bit game, Java Jim in Square Shaped Trouble. It doesn’t help that the Commodore 64 and Atari 8-bit versions have markedly different mechanics and structure to one another, and very few people appear to understand either of them.

Having looked into it a bit further, the 8-bit version appears a little more straightforward, so let’s explore it in the video below. Don’t forget to subscribe on YouTube for more!

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Atari A to Z Flashback: Off the Wall

As we’ve previously seen a few times on this series, the Atari 2600 managed to stick around for an astonishingly long time, particularly considering how quickly gaming technology was evolving in the early days.

From about 1986 onwards, Atari decided to try and give the platform a “second wind” by releasing a variety of new games for it. Some of these were developed by Nolan Bushnell’s studio Axlon — and a good example is today’s game, Off the Wall. It’s a take on Breakout with lovely colourful graphics, a few interesting twists on the standard block-breaking gameplay, and a bunch of cool power-ups to collect.

Check it out in the video below, and don’t forget to subscribe on YouTube for more.

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Evercade A to Z: Incantation

Late-era releases on a console are always interesting to look at, because they can often provide a tantalising glimpse of what the hardware was really capable of.

Titus’ Incantation certainly proved beyond doubt that the dear old 16-bit Super NES was more than capable of beautifully presented games with stunning pixel art, lovely big sprites with lots of frames of animation, and consistently smooth, slick scrolling.

It’s a shame it’s a bit of a chore to play, then — but at least you don’t need to pay through the nose for an original cartridge any more, thanks to its inclusion as part of the Interplay Collection 1 cartridge for the Evercade retro gaming system. Enjoy the video below, find out more about the game here, and don’t forget to subscribe on YouTube for more!

Atari ST A to Z: Chuck Rock

Unga bunga! Today we look at Core Design’s mascot from before they hit paydirt with Lara Croft and… well, let’s just say thank heavens for Ms. Croft, huh.

Chuck Rock is a platform game originally released for Atari ST and Amiga, which subsequently found itself ported to a wide variety of other computer and console systems. Growing up, I had the most experience with the Super NES version, so it was interesting to return to the Atari ST original and see how Atari’s 16-bit machine got on with things.

Aside from the commonly seen poor use of the ST’s sound chip, this isn’t a bad version of the game, all things considered. Check it out in the video below, and don’t forget to subscribe on YouTube for more.

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short;Play: Star Ixiom

You may recall that recently I enthused about Namco’s Star Luster, a Famicom space sim that finally got a Western release on the Evercade retro gaming platform. There’s a video, too.

Well, today we’re looking at the official sequel to Star Luster. It took a very long time to show up, being a title for the original PlayStation, but it was most certainly worth the wait. Star Ixiom brings us strategy and action that remains true to the original Star Luster’s format, while incorporating plenty of Namco fanservice from the UGSF series. You can read more about it here.

Enjoy the space combat action in the video below, and don’t forget to subscribe on YouTube for more.

Atari A to Z: Icky Squishy

Today’s Atari 8-bit game is not one I’d heard of before, and with good reason: it never sold any copies!

Despite this, it somehow managed to find its way out into the wild — as a lot of unreleased, prototype or otherwise difficult-to-find software tended to do back in the day — and, many years later, the original author even made a video talking about the making of the game on YouTube.

Sadly, said author — one Jeffrey McArthur — is no longer with us, as he passed away in 2017. But we can honour his memory by enjoying his work today! So let’s take a look at Icky Squishy. Don’t forget to subscribe on YouTube for more!

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Atari A to Z Flashback: Night Driver

Legend has it that some people will drive all night just to buy you some shoes. Some other people will drive through the night just to try and score as many points as possible.

In Night Driver for Atari 2600, you’re presented with the opportunity to do the latter in one of the earliest examples of the “vanishing point” racer being adapted to a home console. While obviously dated by modern standards — this originally came out in 1980, adapting an arcade game from 1976 — there are some interesting ideas in this one, and if you let it get its hooks in it can be surprisingly addictive!

Check it out in the video below, and don’t forget to subscribe on YouTube for more.

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