Category Archives: Videos

Warriors Wednesday: Samurai Warriors vs Orochi 2 – Electric Lu Bu-Galoo

Did you think we were done with the adventures of the Samurai Warriors? Well, nope, we weren’t quite finished…

Today we tackle the final side mission of the Samurai campaign in Warriors Orochi, which culminates in another tough battle against King Snek himself.

Who will prevail? I mean, you know it’s me eventually, but hit the jump anyway and see how this final final battle actually went…

Continue reading Warriors Wednesday: Samurai Warriors vs Orochi 2 – Electric Lu Bu-Galoo

Atari A to Z: O’Riley’s Mine

“Digging games” were a bit of a mainstay of the games industry in the ’80s.

Some tried their best to ape the formulae of successful arcade titles such as Namco’s Dig Dug and Universal’s Mr Do! — we’ve already seen one example of the latter here on Atari A to Z in the form of Adam “Elektra Glide” Billyard’s quick-and-dirty cash grab of a game, Henri.

Others, like DataSoft’s O’Riley’s Mine, did something a little bit different by eschewing the usual “falling boulder” hazards in favour of other ways to meet your maker beneath the earth. Better keep one step ahead of that rushing water…

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Sunday Driving: Sega Blue Skies

It’s time to start our engines and kick off a new series of Sunday Driving.

This time around, we’ll be exploring Sega and Sumo Digital’s wonderful OutRun 2006: Coast 2 Coast, which you may recall is a game that I am a big fan of.

This is a classic racer that I’ve been meaning to revisit for quite some time now, so what better time than the present to jump back into an officially licensed Ferrari (from before Sega lost the license) and set course for the distant horizon?

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New Game Plus: Kirie Eleison

Load up your film, kiddies, we’re going for another photography field trip.

This time around, we take on the last tier of Project Zero’s Mission Mode, featuring battles against multiple ghosts at once and a rematch against the game’s final boss, Kirie.

There are some great rewards on offer, but there are also some stiff challenges in our way… hit the jump to see how I got on!

Continue reading New Game Plus: Kirie Eleison

Atari ST A to Z: Interphase

Today’s Atari ST game is one of my favourites from my childhood… and a cool example of a developer thinking creatively.

Interphase, developed by The Assembly Line and published by Image Works and Mirrorsoft, is a game about infiltrating a building. The twist is, you don’t control the one doing the infiltrating; instead, you are hooked into the building’s electrical systems, manipulating them from an abstract 3D representation of “cyberspace”, while your off-screen companion is doing the difficult bit of actually getting through the building.

It’s a really cool game, and one that had a decently long lifespan too, thanks to its original commercial release being followed up by the complete game being given away as a freebie on an ST magazine’s cover-mounted floppy disk — ST Format, if I remember correctly. It remains solidly playable today, and well worth a look.

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Warriors Wednesday: Samurai Warriors vs Orochi

We’ve made it! The final battle… for this campaign, anyway.

Yes, today we reach the climactic final showdown of the Samurai campaign in Warriors Orochi and face the snake god himself in single combat.

Well, okay, we bring along all our friends and pound on him so much he can’t fight back. Even the great warriors of history weren’t above using schoolyard tactics.

Continue reading Warriors Wednesday: Samurai Warriors vs Orochi

Atari A to Z: Ninja

Kick, punch, it’s all in the mind! Pushing diagonally backwards and up while holding the fire button to swing your sword, however? Somewhat less intuitive…

Enter Mastertronic’s Ninja from 1986. This was a game developed by Steve Coleman (who was previously responsible for Pharaoh’s Curse, which we’ll be coming to in a few weeks) that combines open-world 2D adventuring with a fusion of one-on-one fighting and beat ’em up mechanics to produce something altogether unique.

Ninja was a game of “firsts” for me growing up. It was the first time I saw a ninja and learned what it was. It was the first time I saw (and learned the name of) a lot of pieces of traditional Japanese architecture such as torii gates. And it was one of the first games I played where fighting mechanics were a little more complex than simply mashing the fire button to do a single type of attack. It’s still pretty fun, too… though it puts up a lot more of a fight than I remember!

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