Category Archives: Final Fantasy Marathon

Final Fantasy Marathon: This Might Take a While – Final Fantasy I #21

Two more Soul of Chaos dungeons to go, plus the Labyrinth of Time… and then we’re done! With the first game. Out of lots.

Yes, the Final Fantasy Marathon is going to take quite a while to get through at this rate, and, hell, the dungeon we start today is going to take two full episodes to get through… but I’m having a good time and I hope you are too.

Today we delve into the Lifespring Grotto, a 20-floor dungeon full of mazes, Final Fantasy V references and assorted weirdness. Watch out for that Atomos, he’s got quite a mouth on ‘im…

Final Fantasy Marathon: The Fires of Hell – Final Fantasy I #20

We’re well into the endgame of the PSP incarnation of Final Fantasy now; today we delve into the second of four “Soul of Chaos” dungeons.

Hellfire Chasm features 10 floors arranged in a random order, with a choice of two Final Fantasy IV bosses to fight on both the 5th and 10th. In order to fill out your Bestiary completely, you’ll need to run the dungeon at least twice to smack ’em all down.

Bring plenty of supplies; today’s a long trip, but we’re just getting started!

Final Fantasy Marathon: The Party Leader Has Registered You for Duty – Final Fantasy I #19

At this point, we’re ready to go and beat Final Fantasy I! But we’re not going to do that just yet… not when there are endgame dungeons to challenge!

Today we begin with a return to the Earthgift Shrine, which we paid a somewhat premature visit to back in episode 9, and manage to squeeze in two whole runs to take down both Cerberus and Echidna.

This is just the beginning of endgame Final Fantasy… so strap in for a bit of an endurance run!

Final Fantasy Marathon: The Fourth Fiend – Final Fantasy I #18

After a perilous ascent up the Mirage Tower, the Warriors of Light find themselves in the Flying Fortress, just a bit of exploration away from the last of the Four Fiends.

Tiamat has a reputation as a fearsome foe, but the rigorous training regime our heroes have been following up until this point will surely stand them in good stead when the time comes to take up arms against the fourth Fiend.

In the meantime, there are treasures to find and mysterious labyrinths to navigate, so let’s get to it, shall we?

Final Fantasy Marathon: To the Heavens – Final Fantasy I #17

After successfully making takoyaki out of Kraken last time around, there’s just one more crystal for the Warriors of Light to, err, light.

It’s not going to be easy to get to, however; it’s guarded by the fearsome Tiamat, who has taken up residence in the Flying Fortress, the former home of the Lufenian people. And, what with the Flying Fortress being… flying, even reaching Tiamat is going to be a bit of an ordeal.

Thankfully, all the things the Warriors of Light have done up until this point have prepared them adequately for this moment… so it seems the only way is up. Baby.

Final Fantasy Marathon: Topless Mermaids – Final Fantasy I #16

Two more crystals to go, and the next is deep beneath the waves in the Sunken Shrine!

But what’s this? A choice of paths to go? It seems one way leads to topless mermaids while the other leads to a slobbering tentacle monster, and never the twain shall meet — doubtless much to some people’s disappointment.

Which way will the Warriors of Light go? I mean, obviously it’s both, but which way will they go first? Find out today, only on the Final Fantasy Marathon, and along the way we can have a nice chat about my leaky roof.

Final Fantasy Marathon: I Love Having Legs – Final Fantasy I #15

Freshly minted as full-on heroes after Bahamut’s ministrations, the powered-up Warriors of Light resume their quest to illuminate the four crystals and save the world from the Four Fiends.

But the path onwards isn’t terribly clear; some investigation is obviously required, beginning with a strange town on the northern continent that appears to play host to people who are very excited about having legs.

Hmm! What could it all mean?

Final Fantasy Marathon: Proof of Courage – Final Fantasy I #14

There really is no rest for a Warrior of Light, is there? “Go and bring me proof of courage,” says Bahamut, without any sort of indication of what the bloody hell he means.

Fortunately, some of this subordinates were a little more forthcoming with the information we needed, and so it was that we found ourselves standing outside the Citadel of Trials, ready to find that which would prove our courage once and for all.

All we knew was that it would take a form that we probably wouldn’t expect… and that there was an annoying teleporter puzzle between us and it!

Final Fantasy Marathon: Ruler of the Skies – Final Fantasy I #13

The Warriors of Light are done Down South, so now it’s time to head Oop North. There’s just one problem: how to get there!

The northern continent has an alarming lack of places to dock a ship, so they’re clearly not expecting any visitors any time soon. And apparently canoeing across the ocean is out of the question, so what could the answer be?

Take to the skies, of course! After all, we have everything we need to do just that, right…?

Final Fantasy Marathon: Mt. Gulg and the Big Rooms of Nothing – Final Fantasy I #12

In today’s episode of Final Fantasy, the Warriors of Light finally get back on track and delve into the fiery depths of Mt. Gulg.

Marilith, one of the Four Fiends, is waiting for them far beneath the surface, but first they have lots of exploring to do. And the floor is literally lava. It’s a good job they packed plenty of potions, but you’d think they’d have brought more sensible shoes for such an excursion.

Of course, before they even get to Marilith, they have to face one of their biggest challenges yet: the seemingly endless Big Rooms of Nothing!