Category Archives: One-Shots

One-off articles about games, cultural phenomena, anime and anything else that isn’t getting the Cover Game treatment.

Old School Musical: Tapping Through Time

We devoted an episode of The MoeGamer Podcast to the idea of “homage” — specifically, games that deliberately adopt both aesthetic and mechanical conventions of titles from the past in order to pay tribute to them.

There are other ways you can show your appreciation and respect for the influence old games continue to have, though, and a powerful means of doing that can be through the use of pastiche and parody.

Old School Musical, a rhythm game from indie developer La Moutarde, very much falls into this category; it may not play like the old-school games it’s paying tribute to — but few could say that it isn’t still a wonderful homage that demonstrates a comprehensive understanding of gaming history from the 8-bit home console era onwards.

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The Demon Crystal: House Party

It’s always interesting to look back at anything that claims to be a “pioneer” of something — especially when the title in question isn’t as well-known as some of its peers.

That’s why I was intrigued to take a look at The Demon Crystal, a game that originally released for a variety of Japanese home computers back in the mid-’80s, and which more recently had an enhanced port to Windows PCs and Nintendo Switch.

Original creator YMCAT and new publisher Regista claim that The Demon Crystal was a pioneer of the action RPG genre, although from a casual glance you’d be forgiven for thinking it was a straightforward arcade game. What does this peculiar adventure have to offer?

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Kero Blaster: Amphibious Assault

Daisuke “Pixel” Amaya is an extremely talented developer with a keen eye for what made older games truly enduring.

His most well-known work Cave Story is quite rightly held up as a shining example of the open-structure 2D platformer done right — and thanks to its numerous rereleases over the years, can be played on a wide variety of systems.

But don’t sleep on Kero Blaster, a very different but equally magnificent love letter to classic old-school gameplay that, like Cave Story, can now be enjoyed on a variety of different platforms, including Windows PC, iOS devices, PlayStation 4 and Nintendo Switch.

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House of Golf: Tabletop Tee-Off

Video games don’t have to be complicated to be enjoyable. They don’t always need to be grand, sweeping great works of art, nor do they always need to have something to “say”; sometimes they can just be fun.

Such is the thinking behind House of Golf, a Nintendo Switch release from Liverpudlian studio Atomicom, a group made up of ex-Psygnosis staffers who were last seen bringing us a game about driving JCB excavators on Mars.

This is a game designed to be nothing more than a bit of fun for 1-6 players — and it achieves this pretty admirably. Let’s take a closer look!

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Freedom Planet: Platforming Perfection

Longstanding readers will know that here on MoeGamer, I dislike focusing on negativity; rather, I much prefer to make a specific effort to try and “find the good” in games, particularly those that have had a rough deal from the mainstream press or community.

Sometimes, however, “the good” is so blatantly obvious that you can’t help but be taken aback by it somewhat. This may not happen often, but when it does, it really leaves an impression on you.

The most recent game where this has happened to me is GalaxyTrail’s Freedom Planet, quite possibly one of the finest video games I have ever played.

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10 Ways to Enjoy Video Games More as a 21st Century Grown-Ass Adult

The year is 20XX. You are a grown-ass adult who has always enjoyed video games.

But just recently you’ve caught yourself being a little dissatisfied with your experiences engaging with your favourite hobby. You can’t quite put your finger on exactly what it is, but you frequently find yourself getting irritable and restless, often coupled with an irrational desire to hurl abuse at random strangers online.

To the rescue, here I am, with a 10-step plan to enjoy video games more as a 21st century grown-ass adult. Results not guaranteed. Your mileage may vary. Subject to status. Some chafing may occur.

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Your Favourite Overlooked and Underappreciated Games

Yesterday, I found myself a bit frustrated by yet another example of Twitter’s never-ending focus on negativity and cynicism. In other words, it was a Thursday.

The tweet that frustrated me a bit probably didn’t have any ill intentions behind it, but its question to the community of what games you “hate but are highly praised by the general audience” almost inevitably became, to the community, an excuse to bash on predictable, popular things. So I decided to flip things around and post a tweet of my own with a more positive angle.

“What’s a game you love that is not well-regarded by the general audience and/or Metacritic?” I asked. Let’s see what people said.

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“Anime Avatar” is Not an Argument

Bit of a personal one today, but I think it’s worth saying.

Calling someone an “anime avatar” is not an argument. Referring to “the anime avatars in my mentions” does not automatically cause your ill-advised social media post to suddenly become correct. Attempting to make the term “anime avatar” a slur does not make you look progressive, woke or smart.

If you judge someone by anything other than their behaviour and conduct, you are bigoted by the very strictest definition of the word. Let’s ponder this in a bit more detail.

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Minotaur Arcade vol. 1: Minter Classics Return

I admire pretty much anyone capable of making a game. I know there are lots of tools out there that make it much more accessible than it once was, but for me, game makers still work a certain form of magic.

I particularly admire those who have been making games since the early days of home computing, in many cases directly programming the computer’s hardware using machine code in order to wring as much power out of those poor beasts as possible.

And I especially admire Jeff Minter, who was doing this back in the days of the 8-bit Atari, and is still going strong today.

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Yodanji: Stabby Weasels and Licky Umbrellas

Every now and then, I like to trawl through Nintendo’s various digital marketplaces to see if anything interesting catches my eye.

The most bounteous sources of unusual and cheap Nintendo- based entertainment to date have been the 3DS eShop, which brought us games such as the highly unusual but thoroughly compelling Puzzle Labyrinth, and the Switch’s eShop, which is awash with small-scale indie projects from all over the world.

One that grabbed my attention recently — primarily due to it being on sale for less than what you’d pay for breakfast at Starbucks — was Yōdanji, a game originally released by Kemco for PC, mobile and Switch in 2017, and a self-described “coffee-break roguelike themed after Japanese folklore tales”. I’m in! Let’s take a look.

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