Category Archives: Systems

Articles about the best, worst, most interesting, most overlooked and most underappreciated games for specific systems: titles that collectors will want in their library!

Dead or School: A Passion Project Pays Off

I reviewed this game over at Nintendo Life — please go support my work over there, then join me back here to delve into the game in more detail!


It’s abundantly clear when you’re experiencing a creative work that was genuinely special to the people who made it.

The end result of such a passion project might be scraggy around the edges, it might not be technically perfect and you can probably find things that are “better”, whatever that means… but for me, finding something with genuine heart and soul will always trump big budgets and technical efficiency.

And so we come to Dead or School from Studio Nanafushi, a passion project that certainly still has a few scraggy edges even after two years in Early Access on PC… but a game that captured and maintained my attention from the moment I booted it up to the time the last of the credits scrolled off the screen. Let’s take a closer look.

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Dragon Blaze: Strikers 1495

As we’ve already seen with the three Strikers 1945 titles, Psikyo is a developer that is more than happy to make incremental improvements to a formula rather than radically inventing things with each new game.

There are exceptions, of course, but few can deny that the Strikers 1945 formula worked well and could most certainly support a few more games with a few tweaks here and there. Like, say, changing the aesthetic somewhat.

Strikers 1945 III already transplanted the weighty shooting action from post-World War II to the modern day. Dragon Blaze, also part of the Psikyo Shooting Stars Alpha collection, zaps us into a fantasy world with neon pink bullets and challenges us to survive another stiff challenge.

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Madoris R: The House That Switch Built

There’s an assumption among certain quarters of the gaming community these days that for a game to be “good” it needs to be technically impressive, it needs to be challenging and it needs to have complex, deep mechanics.

Madoris R doesn’t really fulfil any of those requirements, but 1) that doesn’t stop it being enjoyable and compelling, and 2) it costs £4.50.

If you’ve been looking for a Switch game that is ideal to chill out with when you’ve got a few minutes to spare, be sure to take a look at this one. Let’s explore!

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Fantasy Zone: Intergalactic Monetary Fund

An unstable economy might not sound like it would make the setup for a compelling video game, but Fantasy Zone is here to prove you wrong!

To be fair, the premise is little more than a justification for the fact that all the enemies in the game drop coins that you can use to upgrade your ship; Fantasy Zone is instead much better known for being one of the progenitors of what came to be known as the “cute ’em up” subgenre, alongside Konami’s Twinbee.

First released to arcades in 1986 and subsequently ported to a variety of different platforms, Fantasy Zone has been a beloved part of Sega’s back catalogue for many years now. And, at the time of writing, the recent Sega Ages version for Nintendo Switch promises to bring it to a whole new audience. So let’s take a closer look at that particular incarnation of this colourful blastathon!

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198X: Retro Games as Art

“Art games” have a somewhat polarising reputation among the broader gaming community. Some love how far creators are willing to stretch the definition of “game” in order to tell a story or explore a theme; others feel like these titles are a boring waste of time.

I’ve gone back and forth a bit on this over the years, but one thing most art games have in common is that they tend to de-emphasise mechanical depth and complexity in favour of telling their story. In some of the most well-regarded cases, you don’t even really “do” anything; you just walk forwards while a story passively washes over you.

198X is a bit different. It’s definitely an art game — or perhaps it’s more accurate to call it a short, animated, pixel-art film — but unlike many of its peers, it’s designed to be satisfying and enjoyable to play as well as to emotionally engage with. Let’s take a closer look.

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Doom on Switch Doesn’t Suck Any More

Hey, so remember back in July of 2019 when Bethesda suddenly and unexpectedly released Doom, Doom II: Hell on Earth and Doom III on PS4, Xbox One and Nintendo Switch?

Remember how it took barely a few minutes for this exciting announcement to be considerably dampened by the terrible discovery that these new ports had some sort of God-awful implementation of an “always-online” system in place for no apparent reason? Remember how this made the Switch version completely unplayable on the go if you weren’t connected to the Internet?

Yeah. Well. Not only has that been fixed, these ports have been given a considerable upgrade… plus a bunch of awesome bonus content, too. So it’s probably time to take another look, no?

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Saboteur II: Avenging Angel – Dropping the “J”

1985’s Saboteur! is a well-regarded title in the ZX Spectrum’s considerable library of games — and, as we’ve seen, it still holds up surprisingly well today.

Two years later, creator Clive Townsend brought us a full-on sequel that was an extremely noteworthy title for a number of reasons — and, just like the original Saboteur!, this can now be played in enhanced form on modern systems.

So grab your shuriken and hop on your hang-glider — we’re going in.

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Saboteur!: Full Spectrum Ninja

The 8-bit home console era is, at this point, pretty well documented; how many times over the years have we seen an article or video purporting to tell “the story of Super Mario Bros. 3” for the umpteenth time?

But what about the 8-bit microcomputer era? For one reason or another, this has always remained much more niche-interest, with far less in the way of online historical explorations and even less in the way of reimaginings, remakes and rereleases.

Here’s Saboteur!, a Nintendo Switch and Windows PC rework of a ZX Spectrum game from 1985 — put together by the original author, no less — and a title I’ve found myself surprisingly wrapped up in since downloading it from the eShop for 89p a couple of weeks ago!

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Old School Musical: Tapping Through Time

We devoted an episode of The MoeGamer Podcast to the idea of “homage” — specifically, games that deliberately adopt both aesthetic and mechanical conventions of titles from the past in order to pay tribute to them.

There are other ways you can show your appreciation and respect for the influence old games continue to have, though, and a powerful means of doing that can be through the use of pastiche and parody.

Old School Musical, a rhythm game from indie developer La Moutarde, very much falls into this category; it may not play like the old-school games it’s paying tribute to — but few could say that it isn’t still a wonderful homage that demonstrates a comprehensive understanding of gaming history from the 8-bit home console era onwards.

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The Demon Crystal: House Party

It’s always interesting to look back at anything that claims to be a “pioneer” of something — especially when the title in question isn’t as well-known as some of its peers.

That’s why I was intrigued to take a look at The Demon Crystal, a game that originally released for a variety of Japanese home computers back in the mid-’80s, and which more recently had an enhanced port to Windows PCs and Nintendo Switch.

Original creator YMCAT and new publisher Regista claim that The Demon Crystal was a pioneer of the action RPG genre, although from a casual glance you’d be forgiven for thinking it was a straightforward arcade game. What does this peculiar adventure have to offer?

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