Category Archives: Essentials

A collection of articles highlighting noteworthy or interesting games from the libraries of lesser-appreciated, rarer or retro systems, and in specific genres.

Side Pocket: Kissin’ Cushions

Many developers — particularly from the 8- and 16-bit eras — tended to end up primarily associated with a particular type of game. But some, like Data East, proved themselves capable of turning their attention to many different mechanical genres.

Delve into the Data East Collection 1 cartridge for the Evercade retro gaming platform and you’ll find yourself engaging in a madcap chase atop gigantic hamburgers, driving a bouncy bouncy buggy in pursuit of your significant other’s kidnappers, blasting numerous dudes in the face or, indeed, playing a nice, chilled-out game of pool.

You can probably guess where Side Pocket fits in to all that. So let’s take a closer look!

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Galaxian: The Thinking Man’s Fixed Shooter

For quite some time — particularly during the crossover from the 8-bit to 16-bit home computer and console eras — shoot ’em ups were regarded as the “dumb” side of gaming; critics often thought we could “do better”.

These days, of course, the more discerning gamers among us will, of course, be able to recognise that 1) there are a wide variety of different types of shoot ’em up out there, many of which are intricately designed works of mechanical artistry, and 2) they’re absolutely not as mindless as some people might like to make them out to be. And, moreover, they haven’t been for a long time.

Not sure about that? Look back on Namco’s Galaxian, originally released to arcades in 1979 and ported to a wide variety of platforms over the following years. The version we’re primarily concerned with today is the Famicom version from 1984, which you can now enjoy worldwide as part of the Namco Museum Collection 1 cartridge for the Evercade retro gaming system.

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MotorPsycho: The 7800’s Best Motorcycle Racing Game

When contemplating video games from years gone by, it’s all too easy to focus exclusively on the “classics” — those defining experiences that went on to have a huge amount of influence on everything that came afterwards.

But the highly influential and historically significant nature of these games means that, by this point in time, most of the things which can be said about them have probably already been said. These days, I personally find it much more interesting to dive into the dustiest of dusty archives and dig out some stuff that, while perhaps not as well-regarded as the “greats” from over the years, might do some unusual, experimental and creative things with established formulae.

One of the best things about Blaze’s Evercade retro gaming platform is that the people behind it clearly understand this. And so, while the Evercade’s Atari Collection 1 cartridge contains established, all-time early ’80s classics like Asteroids and Centipede for Atari’s monstrously popular 2600 console, it also features 1990’s MotorPsycho — a double-whammy of overlooked goodness in that it is 1) a game that will likely be largely unfamiliar to a lot of people today, and 2) it came out on the Atari 7800, a console no-one bought. So let’s take a closer look!

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The Coma: Recut – Extracurricular Horror

Good horror, as we’ve previously talked about on The MoeGamer Podcast, is about more than just spooky scary skeletons and gallons of gore. And good modern horror games tend to be a natural evolution of the narrative-centric adventure game genre.

A good example of this is The Coma from Korean developer Devespresso games, which originally released for PC in 2015 before getting a “Recut” version for PC, PlayStation 4, Xbox One and Nintendo Switch two years later. This is a game that challenges players to solve a seemingly supernatural mystery while on the run from a ruthless killer — and without any means of fighting back.

At the same time, there’s some interesting narrative content designed to get you thinking, too. It’s a fine use of your time this spooky season — so let’s take a closer look.

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Petal Crash: Like the Game Boy Colour Never Left

One of the things I miss the most about eras of gaming gone by is the way that different platforms had their own distinct capabilities — and, by extension, their own distinctive look and feel for their software.

On the flip side, one of the things I enjoy the most about gaming today is the fact that a lot of developers are very keen to pay tribute and homage to these platforms of the past while incorporating modern design philosophies. In many ways, this idea of “enhanced retro” gives us the best of both worlds — the comfort of a classic platform’s familiar aesthetic, coupled with all the things developers and players alike have learned over the course of gaming’s history.

A great example of this at work is Petal Crash, a new puzzle game from Friend & Fairy, published by Freedom Planet developer Galaxy Trail. Let’s take a closer look!

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Blazing Lazers: Pew Pew PC Engine

If you love a good shoot ’em up, you should find yourself some means of playing games for the PC Engine/Turbografx-16 (just “PC Engine” hereafter for simplicity’s sake). Konami’s PC Engine Mini is a great choice, as you’ll know if you’ve enjoyed our podcast episode on the subject.

Core to the PC Engine’s library of smashing shooters is Compile’s lineup of excellent blastathons, including three installments in the Star Soldier series, as well as spin-off title Blazing Lazers. It’s the latter we’ll be taking a look at today.

First released in 1989, Blazing Lazers remains one of the most popular, well-regarded games on the platform even today. So strap yourself in, grab that joypad and rev up your itchy trigger finger — we’re going in.

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Burnout 2: Point of Impact – They Don’t Make ‘Em Like This Any More

A few days before writing this, I must confess that I hadn’t played Burnout 2: Point of Impact for quite some time. I had fond memories of the series as a whole, but hadn’t revisited any of them — including last installment Paradise — for many years.

Recording an episode of The MoeGamer Podcast on arcade racers (which you can watch and/or listen to right here) inspired me to dig out some old favourites, though — and Burnout 2 was high up my priority list.

After several hours of utter racing joy flew by without me noticing, it made me realise — or perhaps recall — that Burnout 2: Point of Impact is one of the finest arcade racers ever created. And even with the recent resurgence of interest in the genre thanks to spunky indies, they really do not make ’em like this any more. Let’s take a closer look.

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Star Ixiom: Still Shining

Let’s take a moment to catch up. Star Luster is a space combat game by Namco, originally released for Famicom in 1985. Despite it being an obvious homage to an incredibly popular Western game — Atari’s Star Raiders — it never came West.

35 years later, Star Luster finally got a worldwide release as part of the Namco Museum Collection 1 cartridge for Blaze’s Evercade retro gaming system. This was my first contact with a game that I ended up absolutely loving — and after looking into it further, I was surprised to discover it got a sequel for PlayStation in 1999. A sequel which got a fairly middling reception because the press of the time compared it unfavourably to its rough contemporary Colony Wars — and, of course, because relatively few people in the West had any clue that Star Luster existed.

35 years after the release of Star Luster and 21 years after the release of its sequel, I find myself in possession of a copy of that sequel: Star Ixiom, a game I’ve been looking forward to playing since I was first blown away by Star Luster’s sheer playability. So let’s take a look at what this space-based blastathon has to offer — and how well it holds up today.

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Exploding Fist: The Way Fightin’ Used To Be

Like most game genres, fighting games went through a period of experimentation and flux in their early days as developers and publishers attempted to figure out the “best” way to do things.

In the days of 8-bit home computers and consoles, we saw a variety of different games attempting to simulate martial arts with varying degrees of realism — and certain elements of these early titles can be traced all the way forwards to today’s most competitive fighters.

One early, influential title was Beam Software’s The Way of the Exploding Fist. This is best known in its home computer incarnations for Commodore 64 and 16, BBC Micro, Amstrad CPC and Acorn Electron, but there was also supposed to be an NES version. For one reason or another, this console version never saw the light of day, but more recently Piko Interactive managed to rescue this prototype, clean it up a bit and release it to the public. And now you can enjoy it on the Evercade retro gaming platform as part of the Piko Interactive Collection 1 cartridge. Let’s take a look!

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Prehistorik Man: Titus Made Good Games Sometimes

Titus, it’s fair to say, is not one of the most fondly regarded names in classic gaming — though a fair amount of their work was at least memorable for one reason or another.

That doesn’t mean it was a company completely incapable of putting out a good game, however. And in fact, when Titus was on top form, they actually made some really good titles that still hold up very well today.

One of those games is Prehistorik Man, originally released for Super NES and now brought to a whole new audience as part of the Interplay Collection 2 cartridge for the Evercade retro gaming platform. Let’s take a closer look!

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