Category Archives: Essentials

A collection of articles highlighting noteworthy or interesting games from the libraries of lesser-appreciated, rarer or retro systems, and in specific genres.

Crawlco Block Knockers: Getting Lewd on the Switch

There’s been a quiet revolution happening in gaming over the course of the last year or so. You won’t read much about it in the mainstream games press, for a variety of reasons, but it’s absolutely been happening.

I’m talking about the growing acceptance of games with adult content on home console platforms. More specifically, Nintendo’s seeming willingness to embrace this side of things considerably more than either of its key rivals in the console business — particularly Sony, who have been notoriously heavy- handed with what content they will and won’t allow on their platforms in the last few years.

While we’re still a way off getting fully uncensored, sexually explicit eroge on the Switch, we can at least enjoy games with a cheeky sense of sexuality and eroticism about them on Switch. And, as I type this, the latest game that falls into this category is Eastasiasoft’s port of the excellent Crawlco Block Knockers by Cosmi Kankei. Let’s take a closer look!

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Xeno Crisis: 16-Bit Mayhem

One of the most delightful things about the modern video game scene is the fact that a lot of developers are willing to go back to classic hardware and make new games.

In doing so, they can create games that feel authentic thanks to their working within the limitations of the original host platform, but which perhaps incorporate some more modern design sensibilities that the gaming community as a whole has figured out over the years.

Xeno Crisis is an unapologetically old-school arcade-style shooter, designed specifically for the Mega Drive and ported to a variety of platforms. That original Mega Drive version is also available as part of a double-game cartridge (alongside the excellent but very different Tanglewoodfor the Evercade retro gaming system, and it’s that version specifically that we’re looking at today.

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Super Double Dragon: An Unfinished Symphony

Despite being the franchise that pretty much defined a whole genre, the Double Dragon series has had its share of troubles over the years.

One particularly troubled installment was 1992’s fourth game in the series, known as Super Double Dragon in the West, and Return of Double Dragon in its slightly enhanced Japanese release. This Super NES-exclusive title suffered from an all-too-common problem in the games industry that we still see to this day: the developers being forced to rush the game out before it was completely finished.

Even the enhanced Japanese release was missing some of the material that was originally supposed to be in the game, but for now it remains the definitive version of the game. Lucky that we now have easy access to this version thanks to the Technos Collection 1 cartridge for the Evercade retro gaming system, then, isn’t it?

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Top Racer: Definitely-Not-Lotus Turbo Challenge

Racing games used to be very different to how we know them today — primarily due to the limitations of the hardware on which they were running.

Instead of unfolding in lovingly rendered, minutely detailed 3D polygonal worlds as most of today’s racers are, they took what we now call a “vanishing point” approach, where the road was drawn using two converging lines to simulate a sense of perspective, and sprites drawn at various sizes were placed along the sides of the track to assist with the illusion of movement and speed.

Of all the racers designed in this way — and there are many, including some developed quite recently! — Kemco’s Top Racer, also known as Top Gear, is one of the finest out there. This is a game that still gets regular play from a lot of racing enthusiasts today — plus now you can enjoy it as part of the Piko Interactive Collection 1 cartridge for Blaze’s Evercade retro gaming system. So let’s take a closer look!

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Old Towers: Up and Down and Side to Side

As we’ve seen a few times already, the Mega Cat Studios Collection 1 cartridge for the Evercade retro gaming platform contains some great examples of new games written for classic platforms.

A favourite of many players is Old Towers, another game from the Russian collective RetroSouls, who specialise in high-quality short-form games for old-school systems ranging from the ZX Spectrum to the Sega Mega Drive. Old Towers has appeared on a couple of different formats, but the one found on the Evercade cart is the original Mega Drive version.

Grab your popcorn and get ready for some brain-bending puzzle action, then — it’s time to climb the Old Towers.

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Earthworm Jim 2: See What Sticks

With the positive reception the first Earthworm Jim had on its original release, a sequel was inevitable. But how do you follow something as chaotic and irreverent as Earthworm Jim?

The obvious answer, of course, is to make it even more chaotic and irreverent, so that’s exactly what Jim’s original creators Doug TenNapel, Dave Perry and Shiny Entertainment did with the follow-up. The result is very much a game that feels like it’s throwing absolutely everything at the wall in order to see what sticks… for better or worse.

You certainly can’t accuse it of just being a rehash of the original, though. So let’s take a closer look, thanks to the Interplay Collection 2 cartridge on the Evercade retro gaming system.

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Chew Man Fu: Balls to the Wall

It’s fair to say that the PC Engine is primarily known for its huge collection of shoot ’em ups today, but that’s not all that the diminutive wonder-platform was good at.

And, pleasingly, Konami’s excellent PC Engine Mini console features a wide variety of these “other” games alongside some classic shmups, in both the localised Turbografx-16 and unlocalised Japanese PC Engine titles in its on-board collection.

One such example is Chew Man Fu, also known as Be Ball in Japan. This is a solid puzzler from 1990, developed by Now Production and published by Hudson Soft and NEC, and has been a real highlight of the platform’s library for me since I played it for the first time. So let’s take a closer look. And be warned, I’m going to use the word “balls” a lot of times in this article, so you’re just going to have to deal with it like a mature adult.

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Yars’ Revenge: This Game Has Bugs

Yars’ Revenge is, it’s fair to say, one of the most well-known and respected Atari 2600 games out there.

Indeed, back in the day it was one of the platform’s best-selling games, being one of several examples from the 1981-1982 period that actually broke a million copies sold. This was, as you might imagine, a pretty big deal back in the early days of video gaming.

It’s enjoyed enduring popularity over the years for good reason. So with it being part of the Atari Collection 2 cartridge for the Evercade retro gaming system, let’s take a closer look at what it’s all about.

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Boogerman: It’s Easy Being Green

It’s easy to write off Boogerman: A Pick and Flick Adventure as a product of its time that’s not worth bothering with today. A 16-bit mascot platformer from ’90s Interplay featuring deliberate grossout humour and “attitude”? Hmm. Not what we might call a winning combination… at least if prejudice is to be believed

I must confess, I never played Boogerman back in the day and indeed don’t remember seeing much about it at all. So my first real experience with it has been the SNES version, which can be easily found today as part of the Interplay Collection 1 cartridge for the Evercade retro gaming system. And you hopefully know by now that one of my favourite things about that platform is the fact it provides us with the opportunity to explore and celebrate some of the lesser-known (or lesser-loved) titles from the land of retro, as well as some of the big names.

So get ready to pick it, lick it, roll it, flick it; we’re heading in for the snotty adventure of a lifetime. Bring a tissue or three.

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Mad Rat Dead: Prepare to Die

One of the best things about Nippon Ichi Software is the company’s willingness to take some risks and put out some highly creative, artistic titles alongside its longstanding cash cow franchises.

A reliable source of these fascinating “B-tier Nippon Ichi” titles is designer Yu Mizokami who, to date, has given us the Yomawari series of horror games and contributed to the excellent (and perpetually overlooked) Lapis x Labyrinth. Now he’s back once again with a brand new but equally stylish title: Mad Rat Dead, which aims to blend rhythm action with 2D platforming.

Both are genres that demand committed, attentive players with an eye for detail and a willingness to put in some practice. But can these two styles of game work together? Let’s take a closer look.

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