Category Archives: Cover Games

The major, feature-length articles of MoeGamer. Each month, a single game or series gets the Cover Game treatment and is explored over the course of at least four articles.

Grisaia: Amane – The Girl Who Learned to Say Thank You

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The Fruit of Grisaia doesn’t really have a “true” route or “true” ending as such, since the important plot threads are scattered across all the different girls’ stories.

But if there’s one path that stands out as being of particular importance to the overall backstory of the series, it’s that of Suou Amane. Not only does her route give us some insight into protagonist Yuuji’s mysterious past, which doesn’t get explored in detail until The Labyrinth of Grisaia’s Grand Route, it also introduces us to an important secondary character that, throughout all the other stories, is only hinted at.

Consequently, Amane’s route in The Fruit of Grisaia is a good one to save until last, since it provides a good means of wrapping up that game’s story and a pleasing sense of “closure” to the experience. It also provides some important context for The Labyrinth of Grisaia’s main plotline and an exploration of, for my money, one of the series’ most interesting characters.

Oh, and it’s also worth noting, perhaps more than any of the other characters, exploring Amane’s character particularly benefits from playing the 18+ version of the series, for reasons that will become apparent.

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Grisaia: Sachi and the Maid’s Burden

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When we first meet Komine Sachi in The Fruit of Grisaia, she’s introduced almost as a caricature: she plays the role of “the perfect maid” to everyone else at Mihama Academy, right down to wearing a maid outfit when she’s not in school uniform.

But it doesn’t take a great deal of perceptiveness to notice her behaviour isn’t what you’d particularly call “normal”.

Specifically, it’s apparent pretty much from the outset that Sachi’s unusually compliant nature and tendency to take things literally is something out of the ordinary. Protagonist Yuuji isn’t quite sure what the exact problem is to begin with, but it gradually becomes clear to him as he starts to spend more time with her.

“She resembles me,” he says at one point. “Organising her life around diligently following orders, she never allows herself to doubt them, let alone defy those who make use of her. And almost as an extension of that, her ‘private’ activities are little more than the bare minimum routines of daily existence. Looking at Sachi, I’ve been seeing myself… and the discomfort I felt was a reflection of my uncertainty about my own way of life.”

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Grisaia: Yumiko – The Girl Who Learned to Be Loved

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When we’re first introduced to Sakaki Yumiko in the common route of The Fruit of Grisaia, it’s clear that she is both troubled and likely to be trouble for protagonist Yuuji.

When Yuuji first attempts to introduce himself to her, she initially tries her best to ignore him, and subsequently goes to slap him when he persists. This eventually escalates into her lashing out at him with a box cutter whenever she sees him, a fact which Yuuji’s fellow students just shrug off as being “something she does”, because they’ve all been through it too.

Yuuji, being a certified badass, shrugs off Yumiko’s attacks without injury easily, and eventually they stop altogether, though she still proves herself to be a prickly individual who is generally unwilling to interact with others.

Except, of course, it’s not that simple.

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Grisaia: Michiru – The Girl in the Box

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Matsushima Michiru is one of Grisaia’s most unusual, interesting characters, initially appearing to be present primarily for comic relief, but subsequently showing herself to be a complex, fascinating character with a considerable amount of depth.

We’re first introduced to Michiru in the common route of The Fruit of Grisaia, when protagonist Yuuji comes across her doing vocal exercises in an empty classroom, closely followed by her practicing bellowing out stock tsundere phrases such as “i-it’s not like I’m doing this for you or anything” and “d-don’t misunderstand!”

Already well aware by this point that his new classmates are a little on the peculiar side, Yuuji doesn’t probe too deeply into the matter, but it’s immediately obvious whenever Michiru interacts with Yuuji or her other classmates that her tsundere personality isn’t who she really is; rather, it’s a façade she’s putting up for reasons that, at the outset of the story, aren’t entirely clear.

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Grisaia: Makina – The Girl in the Wrong Place at the Wrong Time

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We see a lot of different aspects to heroine Irisu Makina over the course of Grisaia’s complete story to date.

Initially, she’s presented as a shy, young-looking girl — a self-professed “loli” — who has difficulty trusting new people, so she finds it difficult to interact with protagonist Yuuji, who is himself not the easiest person to get along with at times.

It doesn’t take long for Yuuji to convince her out of her shell, though, and our hero subsequently finds himself an important part of the complete group of friends attending Mihama Academy — and an important part of Makina’s life.

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Grisaia: Introduction

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Frontwing’s Grisaia series, which kicked off in 2011 with the Japanese release of first installment The Fruit of Grisaia, has come to be regarded as a particular high point for the visual novel medium.

Indeed, back in 2015, the /r/visualnovels subreddit voted The Fruit of Grisaia as number one on its list of top 10 visual novels (later republished on GameFAQs), and the community still holds the game in high regard today, as evidenced by its prominent position on the subreddit’s comprehensive diagram of recommendations.

Grisaia’s high ranking on /r/visualnovels’ list was particularly exciting to enthusiasts of the medium, as growing localisation company Sekai Project had already run a successful Kickstarter campaign to bring the whole series West in the twilight hours of 2014 and the start of 2015, potentially opening it up to a whole new audience that was perhaps less familiar with acquiring Japanese visual novels and patching them with fan translations.

But what makes this series so remarkable? Let’s take a high-level look at it.

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Nights of Azure: Sights and Sounds

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As we’ve discussed over the course of the last few articles, Gust’s Nights of Azure has a very strong sense of its own identity, both as an individual work and as part of its developer’s catalogue.

Every aspect of the game as a whole contributes to this coherent identity: its distinctly operatic, tragic Gothic narrative; its blend of action RPG gameplay with monster-raising and character customisation; its small cast of distinctive, memorable characters.

Perhaps the most distinguishing characteristic, however, is its overall aesthetic. While, at times, drawing inspiration from other, similar works, there’s no denying that Nights of Azure takes ownership of its own identity to create a highly distinctive work that stands out even amid the rest of Gust’s back catalogue.

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Nights of Azure: Narrative, Themes and Characterisation

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Nights of Azure is one of Gust’s most mechanically interesting games — particularly in how much it differs from the company’s usual output — but it also has a fascinating, ambitious narrative.

Combining a deeply personal tale with a more conventional JRPG-style “save the world” narrative, the overall atmosphere of the game is very distinctive and quite unlike your average JRPG, if such a thing exists. It blends drama, romance, action, horror and mystery together to create something altogether unique that is very much worth experiencing.

And it pulls the whole thing off with such wonderful style, such a beautifully clear sense of its own identity, that you can’t help but be compelled by the tale it tells.

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Nights of Azure: Hack, Slash… and Command

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Gust, as we’ve established, is a company that doesn’t like to do things completely conventionally. As such, it’s entirely fitting that a Gust action RPG isn’t quite what you’d normally expect from the genre.

Nights of Azure is a fascinating game from a mechanical perspective in numerous different ways. Drawing influences from a variety of sources including From Software’s popular Souls series, Falcom’s Ys franchise, monster-raising games such as Pokémon and even elements of tabletop role-playing, the whole experience is one you can easily lose yourself in.

The result is a game that is initially surprising and baffling in roughly equal measure, but taking the time to get to know what makes the game tick really pays off in the end: it’s one of the most interesting takes on the action RPG for a long time.

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Nights of Azure: Introduction and History

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2015’s Nights of Azure — or Yoru no Nai Kuni to its Japanese audience — was something of a departure for veteran developer Gust.

Primarily known for unconventional turn-based role-playing games with heavy crafting components, a style of game best exemplified by the developer’s flagship Atelier series, Gust opted to step out of their comfort zone with Nights of Azure by making it an action RPG with elements of monster raising.

It turned out to be a highly successful experiment for the developer, and what appears to be the beginning of a new series for the company, since a sequel is on the way at the time of writing. Yet despite Nights of Azure’s relative freshness compared to Gust’s other output, the game never forgets its heritage, and is recognisably “Gust” in both style and tone.

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