Category Archives: 2020

Atelier Escha & Logy: Alchemists of the Dusk Sky – Corporate Alchemy

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After the emotional journey that was Atelier Ayesha: The Alchemist of Dusk, Atelier Escha & Logy: Alchemists of the Dusk Sky followed a year later. This time we were promised a pair of playable protagonists — something we hadn’t seen in the series since Mana Khemia 2: Fall of Alchemy.

This time around the two “paths” through the game are less noticeably different from one another than they were in Mana Khemia 2, due to the fact that the two protagonists spend most of their time alongside one another. It’s still worth playing both routes, however, as not only do you get to “hear” the innermost thoughts of each protagonist in their own respective route, there are some endings that can only be seen by one protagonist or the other.

But we’re getting ahead of ourselves! What exactly is Atelier Escha & Logy, and how does it fit in to the Atelier series as a whole? Read on and let’s find out together.

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The Music of Atelier, Vol. 10: Atelier Ayesha – The Alchemist of Dusk

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It’s that time once again: time to celebrate the sterling work of Gust’s sound team, and the distinctive soundscape they have created over the years from the Atelier series.

As you might expect with the change in artist, overall aesthetic and tone, the sound of the Dusk series is a little different from the Arland trilogy before it — but it’s still recognisably “Atelier”.

This time around, the music is the work of Gust regulars Daisuke Achiwa and Kazuki Yanagawa as well as Yu Shimoda; the latter worked with Inti Creates on retro revival titles Mega Man 9 and 10, and joined Taito’s ZUNTATA sound team in 2017. Series mainstay Ken Nakagawa, meanwhile, stepped aside from Atelier compositions from hereon, though he returned for contributions to both Atelier Lulua and Nelke and the Legendary Alchemists’ soundtracks.

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Atelier Ayesha: The Alchemist of Dusk – Bonds of People

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As we’ve already discussed to a certain extent, Atelier Ayesha: The Alchemist of Dusk kicks off an Atelier subseries with a noticeably different feel to its predecessors.

While the Arland series was, on the whole, very positive in tone — the more melancholic aspects of Atelier Totori: The Adventurer of Arland aside — the Dusk series emphasises the feeling that all is not well in this “world that is heading for destruction”, as Gust themselves put it.

And that feeling doesn’t just extend to the overall worldview of Atelier Ayesha, either; it infuses the core narrative and provides it with a very distinctive, highly emotional and deeply memorable feel. Let’s take a closer look.

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Atelier Ayesha: The Alchemist of Dusk – Wonder and Danger in the Twilight

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So far, we’ve seen how Atelier Ayesha: The Alchemist of Dusk starts a new age for the Atelier series, both with its overall sense of design, and with the specifics of its alchemy mechanics.

Today we’re going to look at what protagonist Ayesha gets up to when she’s not working away in one of her several workshops: the ways in which she is able to explore the world around her, discover many new and wonderful — and sometimes horrifying — things, and how she protects herself from danger when things get tough.

Yep, it’s time to look at combat and exploration in Atelier Ayesha: The Alchemist of Dusk, another area where the game feels both comfortably familiar and fresh.

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Atelier Ayesha: The Alchemist of Dusk – Alchemy in a Fading World

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Atelier Ayesha: The Alchemist of Dusk is, as we’ve already established, something of a step in a different direction for the series.

Over the course of the series, Gust has always drawn a hard line underneath each of the main “sets” of games before moving on to the next; the narrative of the setting isn’t necessarily wrapped up conclusively (which leaves things open for titles like Atelier Lulua to revisit past series) but there’s usually a significant reinvention of, at the very least, overall aesthetic and mechanical components.

One of the most obvious places where we see this is in the heart of the series: the alchemy component. So let’s take a closer look at exactly how Atelier Ayesha handles this side of things!

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Atelier Ayesha: The Alchemist of Dusk – Chromatic Shift

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While in many respects the Arland games had brought the Atelier series back to its roots, they also very much had their own distinctive sense of identity. In order to move on to a new subseries, there would need to be some sort of noticeable “shift”.

That was the challenge Gust was faced with after the success of Ateliers Rorona, Totori and Meruruhow to follow that up with something that still felt like Atelier, but which also distinguished itself from the pastel-coloured, distinctly “comfy” games that had come before? And with the new generation of fans who might have joined the series in the HD era, how to ensure that no-one went away feeling like the series had dropped something important to its core identity?

We got our answer in 2012 with the release of Atelier Ayesha: The Alchemist of Dusk — which ended up being the first installment in one of the most fondly regarded Atelier subseries of all time. So I guess they did something right. Let’s take a first look!

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Atelier Lulua: The Scion of Arland – Give Me A Reason to Live

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The nice thing about the original Arland trilogy is that although there was definitely a sense of narrative progression over the course of the three games, each one was self-contained and left things open-ended for future development; there was no “grand finale”.

That’s where Atelier Lulua: The Scion of Arland comes in, of course. The fact that Atelier Meruru: The Apprentice of Arland concluded the story of Meruru’s growth into a talented young alchemist, but didn’t spell any sort of “finality” for the Arland region meant that there was still plenty of scope to tell more stories in these pastel-coloured lands. Perhaps some sort of story that answers a few unresolved questions from the original trilogy — and which lets us see how all our favourite characters are getting along?

Atelier Lulua still doesn’t necessarily feel like a “finale”; if anything it ushers in a bold new era for Arland. Whether or not we’ll see any more games in this setting remains to be seen at the time of writing, but for now, Atelier Lulua provides an interesting, substantial story to tie things together nicely. So let’s take a closer look — bearing in mind that, of course, there will be spoilers ahead.

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Atelier Lulua: The Scion of Arland – A Trilogy of Four

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Up until this point in the Atelier MegaFeature as a whole, we’ve explored the games in release order.

They were released in clear “sets”, after all — we had the Atelier Iris trilogy, then the Mana Khemia duology and then the three Arland games. And while the stories don’t always follow on directly from one another — most notably in the Atelier Iris series — each game in each series, at the very least, feels like it has a number of stylistic and thematic elements in common with its contemporaries. But in 2018, something interesting happened; after three Dusk games and three Mysterious games, Gust issued the surprise announcement that the twentieth game in the mainline Atelier series would not kick off a new trilogy; instead, it would return to Arland for (probably) one last time.

So with that in mind, we’re skipping forward from 2011’s thirteenth Atelier game Atelier Meruru: The Apprentice of Arland to check out 2019’s twentieth installment Atelier Lulua: The Scion of Arland. Then we’ll go back and look at all the ones in between. Sound good? Good. Let’s get cracking — beginning with an overview of what this game is all about and how it fits in with its predecessors.

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The Music of Atelier, Vol. 8: Atelier Meruru – The Apprentice of Arland

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After the rather melancholy tone of Atelier Totori: The Adventurer of Arland’s soundtrack, Atelier Meruru: The Apprentice of Arland returns to a rather more joyful feel.

There’s a sense of adventure to the music, for sure, since Meruru’s quest takes her quite far afield from her home town, but there’s also a sense of triumph; of overcoming odds. Meruru’s story, particularly in its latter hours, is one of triumph over adversity, and of growth. Not just personal growth, either; also the literal, measurable growth of the kingdom of Arls as a direct result of Meruru’s efforts.

This time around, Ken Nakagawa is joined by frequent collaborators Kazuki Yanagawa and Daisuke Achiwa for a solid and diverse soundtrack that is one of the catchiest in the series. Turn up the volume and let’s listen to some selected highlights.

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Atelier Meruru: The Apprentice of Arland – A Princess’ Work is Never Done

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As Princess Merurulince Rede Arls faces down the formidable task of expanding the tiny little hamlet that is Arls kingdom into a bustling city of 30,000 residents in the space of three years, she clearly has a lot of work ahead of her.

More to the point, she has a lot of different types of work ahead of her, too, meaning she’ll need to carefully balance her time between cooking up alchemical creations in her workshop and heading out into the field to listen to the requests of the people, slap down the local monster populations and generally go rather above and beyond the expectations of someone of her social standing.

She loves every minute, though, and you’ll be right there alongside her as she takes on her many and varied challenges. In this part of the Atelier MegaFeature, we take a look at how Meruru crafts items, and how that helps her long-term objective of developing the kingdom.

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