Category Archives: 2018

New Game Plus: Between the Kimonos – Project Zero #8

Miku Hinasaki’s excellent adventure continues as we crawl through Chapter 2 of Project Zero in an attempt to fill out our Ghost List further.

The ghosts we have to capture this time around are some of the trickiest in the game, but if you believe in yourself, you can do anything, anything!

Eventually, anyway. Hit the jump to see how this latest misadventure went.

Continue reading New Game Plus: Between the Kimonos – Project Zero #8

New Game Plus: I Hate It When They Run Away – Project Zero #7

After last week’s mishaps, we get well and truly back on track with our quest to fill out that damn ghost list.

Today we make a start on the second chapter of Project Zero on Nightmare difficulty, and encounter some of the most challenging to capture “wandering ghosts” in the game. While not hostile, you’ll still need wits, skill and proper preparation to add these little buggers to your list.

Hit the jump and see just quite how much in the way of wits, skill and proper preparation I have in evidence…

Continue reading New Game Plus: I Hate It When They Run Away – Project Zero #7

New Game Plus: I Got Holes in M’Ghost List – Project Zero #6

Today we continue with Project Zero’s postgame… and I find myself afflicted with a curse through my own silly fault.

Today we continue on with the first chapter of our Nightmare mode replay, attempting to keep an eye out for as many missing ghosts from the Ghost List as possible.

Unfortunately, it seems, fate had other plans for me. Hit the jump to see what went on.

Continue reading New Game Plus: I Got Holes in M’Ghost List – Project Zero #6

New Game Plus: The Definition of Insanity – Project Zero #5

That ol’ reliable quote about the definition of insanity being something along the lines of “doing the same thing over and over again expecting different results” is apparently widely attributed to Albert Einstein (and Far Cry 3), but it seems Einstein probably didn’t actually say it.

It’s a good quote, though, and particularly applicable to situations like that which you are about to witness in Himuro Mansion, courtesy of my continuing adventures through Project Zero’s postgame.

Hit the jump and see precisely what I’m talking about… ROPES!

Continue reading New Game Plus: The Definition of Insanity – Project Zero #5

New Game Plus: Return to Himuro Mansion – Project Zero #4

A little late for New Game Plus this week, I know, but I had to prioritise finishing off Maiden of Black Water, which I’m delighted to say I have now done. Please read my piece on it!

In New Game Plus, it’s right back to the beginning of the Project Zero series for us as we kick off a full-on actual New Game Plus run of the main story mode — this time on Nightmare difficulty.

Everything you ended the game with — film, healing items, camera upgrades — carries across into a new game, so this should be easy, right…?

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Project Zero 5: The Difference a Little Warmth Can Make

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And so we come to what is, at the time of writing, the grand finale to the Project Zero series: Maiden of Black Water on Wii U.

While the nature of the series means that it’s entirely possible we’ll see some more games in the future — and indeed unverified “my uncle works at Nintendo” rumours circulated earlier this year that a Switch installment was in development — Maiden of Black Water is an interesting game that acts as a suitable swansong for the series if, indeed, that is truly “it”.

But then Mio and Mayu from Deep Crimson Butterfly and Yuri from this game are putting in cameo appearances in the impending Super Smash Bros. Ultimateso you never know what might happen… Ahem. Anyway. Let’s look at Maiden of Black Water in detail.

Continue reading Project Zero 5: The Difference a Little Warmth Can Make

New Game Plus: Kirie Eleison – Project Zero #3

Load up your film, kiddies, we’re going for another photography field trip.

This time around, we take on the last tier of Project Zero’s Mission Mode, featuring battles against multiple ghosts at once and a rematch against the game’s final boss, Kirie.

There are some great rewards on offer, but there are also some stiff challenges in our way… hit the jump to see how I got on!

Continue reading New Game Plus: Kirie Eleison – Project Zero #3

New Game Plus: Don’t Call Him “Daddy” – Project Zero #2

Today we continue to test my point-and-shoot skills as we crack on with Project Zero’s postgame.

Having cleared ten of the challenges in Mission Mode, things are starting to get a whole lot more difficult now… and we have a destined encounter with the Himuro Family Master to look forward to.

Will I survive an encounter with the Headless Priest? How does Blinded seem to be able to pinpoint my location so accurately without eyes? Will I ever get anything better than a “C” rank? Hit the jump to find out the answers to all these pressing questions and more…

Continue reading New Game Plus: Don’t Call Him “Daddy” – Project Zero #2

Project Zero 4: Touched by the Moon

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And so it is that we come to the fourth installment in the Project Zero series: a game that never came West in an official capacity.

Known as Zero: Tsukihame no Kamen in its native Japan and Mask of the Lunar Eclipse in the West following an ambitious (and successful) fan-translation project, this fourth game represented a number of “firsts” for the series.

It was the first installment to not be exclusively developed by Tecmo. It was the first installment to leave the series’ original host platforms of PlayStation 2 and Xbox. And it was the first installment to make a number of mechanical shakeups to the basic Project Zero formula, which would become fixtures in subsequent releases. Let’s take a closer look.

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New Game Plus: That One Perfect Shot – Project Zero #1

Do you beat games? I do.

Speaking to a lot of game-playing friends in person and online, it transpired that relatively few people I know seem to start a game and see it through to completion in the same way as I do — either playing a bit and then endlessly starting again to try different character builds or starting conditions, or simply hopping from new game to new game as they’re released without ever really getting anywhere in any of them.

One of the things you miss out on if you don’t beat games is the fact that many of them have plenty more stuff to do after you see the credits roll for the first time. So, well, I figured given that my YouTube channel is settling into a nice rhythm with its Atari A to Z, Warriors Wednesday and Sunday Driving videos… why don’t we take the time to explore that aspect of gaming specifically?

Continue reading New Game Plus: That One Perfect Shot – Project Zero #1