Category Archives: Articles

All the non-Cover Game articles and features in one place.

From the Archives: Why Do We Play?

A philosophical question for you today, prompted by a thought-provoking discussion I had with a friend the other evening.

It’s a particularly interesting question with regard to visual novels, which are regarded by some as not being “games” in the traditionally-understood sense, but it also applies to the interactive entertainment medium as a whole.

The question is a pretty fundamental one for anyone who chooses to make gaming part of their life, whether it’s as a casual hobby, something they share with friends or their favorite form of entertainment.

It’s this: Why do we play?

This article was originally published on Games Are Evil in 2012 as part of the site’s regular READ.ME column on visual novels. It has been republished here due to Games Are Evil no longer existing in its original form.

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Wii U Essentials: NES Remix

Those of us of a certain age have a habit of looking back on things with distinctly rose-tinted spectacles.

When we actually come to revisit those things that we regarded with fond nostalgia, however, it can sometimes be disappointing. And it can be difficult to convince those who weren’t around for those things we’re nostalgic for that they, in many cases, have great value and historical significance, even if they “don’t hold up all that well today”, as the saying goes.

While Nintendo has enjoyed a certain amount of retro fever recently thanks to the launch of its dinky, mini-sized NES with a selection of pre-loaded games, many modern gamers still find the brutal challenge of games from this era — the notorious concept of “Nintendo Hard” — to be nigh-unpalatable. And even for those who don’t mind a bit of a challenge, it can be difficult to know where to start when developing the skills to play these games.

Enter NES Remix and its sequel, then, which tackle these problems head-on and create two brilliant experiences in their own right.

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From the Archives: Politics Has Never Been So Moe

It occurred to me while compiling last week’s entry on the subject of “genre” that most of the visual novels I have personally played to date (Editor’s Note: at the time of original writing, 2012) have been rather “serious” affairs, dealing with delicate social and psychological issues, more often than not in a respectful, sensible manner.

So it was with some trepidation that I fired up Alcot’s My Girlfriend is the President, an English language release from JAST (Editor’s Note: sadly, seemingly out of print at the moment) and, to my knowledge, the first explicitly “comedy” VN I have personally encountered. (Editor’s Note: again, in 2012)

The premise of the game is absurd in the inimitable manner that only the Japanese can pull off with any confidence: aliens crash-land on “Nippon” (all country names in the game are bastardisations of their real-life equivalents except, oddly, for France), which wipes out the existing government. Then, wracked with guilt, said aliens decide to rebuild society and brainwash everyone as if nothing had happened.

This article was originally published on Games Are Evil in 2012 as part of the site’s regular READ.ME column on visual novels. It has been republished here due to Games Are Evil no longer existing in its original form.

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Wii U Essentials: Hyrule Warriors

At the time of writing, the Wii U may be yet to play host to a brand-new, original mainline Zelda title — Breath of the Wild will be one of the last retail titles for the system — but it’s home to one of the best spin-offs the series has seen.

Unlike its stablemate Super MarioZelda actually hasn’t seen all that many spin-offs over the years, with only Link’s Crossbow Training on Wii and the two atrocious CD-i titles springing immediately to mind. This is perhaps because Zelda is an inherently more “serious” affair than Super Mario — sure, it has its moments of levity, but it’s always been less focused on cartoon silliness and as such it would be rather strange to see perpetual protagonist Link doing things outside his normal remit such as playing tennis or golf. (That, of course, didn’t stop him making an appearance in Mario Kart 8, but that was something of an outlier.)

That doesn’t mean that there isn’t scope for the series to explore gameplay styles outside the mainline titles’ “explore, dungeon, puzzle, boss” formula, and Hyrule Warriors is a potent proof of concept that demonstrates the ensemble cast the series has built up over the years is more than strong enough to carry a game that doesn’t focus exclusively on Link.

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From the Archives: A Question of Genre

How do you describe a piece of interactive entertainment? Chances are the first thing you mention is the way it plays, or the supposed “genre” it is part of.

Final Fantasy is a JRPG; Gears of War is a third-person shooter; Mario games are platformers. And this isn’t only true for mainstream games, either — even the most esoteric indie games tend to be described in terms of their mechanics. Fez is a puzzle-platformer; The Binding of Isaac is a roguelike shooter; Minecraft is an open-world building and survival sim.

While you may then elaborate on that by describing the setting — sci-fi, fantasy, cartoonish crazytown — it’s highly likely that this is not the first thing you mention. Interactive entertainment is pretty much the only artistic medium in which we do this.

This article was originally published on Games Are Evil in 2012 as part of the site’s regular READ.ME column on visual novels. It has been republished here due to Games Are Evil no longer existing in its original form.

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Wii U Essentials: Game & Wario

Originally intended as a pack-in game for the Wii U as a demonstration of the GamePad’s capabilities, Game & Wario has been considerably overshadowed by its eventual replacement Nintendo Land.

But it’s a great game in its own right, both as a showcase for the Wii U GamePad and as a title that provides enormously varied quick blasts of entertainment whenever you feel like it.

It’s very much an old-school Nintendo game, in other words, and while it’s rather different from previous WarioWare titles, it’s an excellent addition to any Wii U owner’s library.

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From the Archives: School Days, Chaos Theory and Emotional Engagement

School Days HQ is a visual novel/interactive movie from STACK and 0verflow, localised by Sekai Project and published by JAST USA.

It’s a remastered remake of an earlier title from 2005, simply called School Days, and is rather notorious for all the wrong reasons — specifically, its violent tragic bad endings, which I won’t spoil here.

This article isn’t going to describe or analyse the overall plot in depth; rather, I’d like to talk about what School Days shows us about the possibilities and challenges a branching narrative offers to content creators, and what other games might be able to learn from the visual novel genre in general in this regard.

This article was originally published on Games Are Evil in August 2012 as part of the site’s regular READ.ME column on visual novels. It has been republished here due to Games Are Evil no longer existing in its original form.

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Wii U Essentials: The Legend of Zelda: The Wind Waker HD

Any time someone claims that Nintendo’s flagship action-adventure-kinda-sorta-but-not-really RPG series The Legend of Zelda is stagnant and doesn’t try anything new, the perfect rebuttal is The Wind Waker.

Originally released in 2002 to a somewhat surprised Gamecube audience that wasn’t sure what to make of its cel-shaded visuals and seafaring-heavy gameplay, The Wind Waker has subsequently proven itself to be a timeless classic in the series as well as one of the most interesting Zelda titles there has ever been.

And with the HD remaster for Wii U, the definitive version of the game now exists thanks to some much needed tweaks and updates as well as full widescreen support and glorious high-resolution visuals.

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Wii U Essentials: Captain Toad: Treasure Tracker

While Nintendo as a company is often accused of playing things rather safe by relying heavily on its established franchises and game styles, titles like Captain Toad: Treasure Tracker remind us that we’re dealing with a company that is still willing to innovate and experiment with its most beloved properties.

Captain Toad: Treasure Tracker (Captain Toad hereafter) is a spinoff of the excellent Super Mario 3D World for Wii U. The titular Captain, who was first introduced as a character in the Wii’s Super Mario Galaxy, put in occasional guest appearances for single-player puzzle levels throughout Super Mario 3D World, and so well-received were these levels that they were subsequently spun off into a game of their own.

Captain Toad is far from a simple Super Mario 3D World reskin, however — and it most certainly develops the base idea considerably beyond the bonus levels found in its source material. The result is one of the Wii U’s most unusual but utterly joyful games, and an essential addition to any collection.

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Wii U Essentials

MoeGamer’s site mission has always been to delve into the overlooked and underappreciated Japanese games of yesterday and today. And, let’s face it, you don’t get more overlooked, underappreciated and Japanese than Nintendo’s troubled Wii U console.

With Nintendo now looking to new horizons after two successful mobile apps — Pokémon Go and Super Mario Run — and its next console, the Nintendo Switch, on the way in March of 2017, now’s a great time to look back at the Wii U’s lifespan. More specifically, it’s a great time to look back at its small but well-formed library of games, and pick out those titles everyone looking to build a “complete” collection before the console disappears off the face of the planet should have on their shelves.

With that in mind, over the next few weeks/months, watch out for a series of “Wii U Essentials” articles alongside MoeGamer’s regular Cover Game features. Each focusing on a single retail game from the Wii U’s library, these articles aim to build a comprehensive record of this turbulent period in Nintendo’s history: a time when the company released some of its very finest games, yet it struggled to recapture popular attention and commercial success in the same way as the original Wii did.

The games will be presented in no particular order, beginning later this week with a look at Captain Toad: Treasure Tracker.