Category Archives: Features

The Immortal: How To Kill Your Wizard

If you are a glutton for punishment, or just feel that modern video games are a touch on the easy and/or fair side for you, it’s high time you checked out Will Harvey’s classic 1990 title, The Immortal.

As it happens, at the time of writing it’s just become easily accessible in not one, but two different places: you can now play the NES version as part of a Nintendo Switch Online subscription, and the Mega Drive version appears as part of the Piko Interactive Collection 1 cartridge for the Evercade retro gaming system.

It’s the latter version we’ll be focusing on today, but expect similar amounts of death in both. Roll up your sleeves, and let’s get mortal.

Continue reading The Immortal: How To Kill Your Wizard

Super Painter: Simpler Times

The platform game genre has been around for many years at this point, and, like most other types of games, it has gradually increased in complexity as time has passed.

That hasn’t always been for the better, however. While the shift to 3D with titles such as Super Mario 64 was praised as a huge leap forwards for gaming as a medium, as time continued to tick onwards, a lot of developers felt the need to continually increase the things a player had to think about while they were playing. Eventually we ended up with Rare’s Donkey Kong 64, a game that, while not bad as such, had diluted the simple pleasures of the genre so much with its myriad collectibles that a lot of people bounced right off it.

So sometimes it’s nice to return to simpler times. Times when platform games unfolded on a single screen at a time, and required you to do nothing more than reach a particular point, collect all the things on screen or, perhaps, paint every inch of the level in a particular colour. Enter Super Painter from Retro Souls, part of the Mega Cat Studios Collection cartridge for the Evercade retro gaming platform.

Continue reading Super Painter: Simpler Times

The Brainies: Furry Balls

As we’ve seen a number of times already at this point, Blaze’s Evercade retro gaming platform is home to a wide variety of obscure titles that many people probably haven’t played — and which certainly haven’t been rereleased many times over the years.

Some great examples can be found on the two Interplay Collection cartridges, which include not only games that are associated with Interplay themselves, but also titles hailing from developers that subsequently ended up under the Interplay umbrella.

Interplay Collection 2, for example, plays host to a rather entertaining puzzle game featuring small, round, furry creatures. Let’s take a closer look at The Brainies, also known in some territories as Tiny Skweeks or The Tinies.

Continue reading The Brainies: Furry Balls

Warpman: Another Lost Namco Treasure

Probably the best thing about Blaze’s Evercade retro gaming platform is the fact that the releases so far have specifically eschewed hugely well-known retro titles in favour of hidden gems, lost treasures and just plain previously unlocalised titles.

A great example of this can be seen on the Namco Museum Collection 2 cartridge. Have you ever heard of Warpman? Chances are, unless you collect Famicom games, probably not; it’s a 1985 Japan-only sequel to a fairly obscure 1981 Namco arcade game called Warp & Warp, also known as Warp Warp for its North American release.

Warpman (and, by extension, Warp & Warp, which it closely resembles in gameplay terms) is a particularly interesting game, because it introduces a specific mechanic that, today, is more commonly associated with a later game from a completely different company. But Namco did it first! So let’s take a closer look.

Continue reading Warpman: Another Lost Namco Treasure

Asteroids 7800: Besteroids?

I was never a huge fan of Asteroids back in the day; I always found the “turn and thrust” controls to be a bit of a challenge to deal with.

That hasn’t stopped me from playing numerous versions of this arcade classic over the years, though, including the Atari 2600 version, the Atari 8-bit version (which was subsequently ported to the 5200), the Atari ST version and two versions of the arcade game. And over time, I’ve come to appreciate this game a lot more than I did as a kid.

One version I’d never had the opportunity to play with, though, was the Atari 7800 incarnation. Now, thanks to the Atari Collection 2 cartridge for the Evercade retro gaming system, I can enjoy this version — which has quickly become my favourite! — any time I want. Hooray!

Continue reading Asteroids 7800: Besteroids?

Summer Loop: The Beach Episode as Existentialist Nightmare

The idea of existentialism is a concept that a lot of people have been brought into contact with through various forms of media — most notably for us in the gaming sphere, Taro Yoko’s masterpieces in the Nier series.

But how much do you really understand about this philosophical concept — and how might it relate to video games and visual novels? These are the things explored by Summer Loop, the third volume in the My Time With Dee Dee series of visual novels, produced by friend of the site Matt Sainsbury from DigitallyDownloaded.net.

Matt was kind enough to once again provide a copy of the game for me to explore — if you’re interested in trying it for yourself, you can find it right here!

Continue reading Summer Loop: The Beach Episode as Existentialist Nightmare

My Time With Dee Dee, Vol. 2: Learning to Love the Male Gaze

Those of you who have been following for a while may recall that friend of the site Matt Sainsbury from Digitally Downloaded has been beavering away at a series of visual novels based on his site mascot for a while now — you can read about the first one here.

I finally got around to making some time for the second volume — and a look at the third one will be following shortly! — so I figured it’s high time we talk about it. Because, much like its predecessor, it does an excellent job of raising some interesting and relevant talking points without becoming preachy about it.

Volume 2, subtitled Meet Lo and Nettie! focuses on the topic of the male gaze, which is a term bandied about so often these days that its original meaning has become somewhat obfuscated. Let’s see if three cute girls can sort that whole mess out, shall we?

Continue reading My Time With Dee Dee, Vol. 2: Learning to Love the Male Gaze

Titan: Break Out, In and All Around

How do you improve on a classic formula? It’s a question many artists have explored over the years, and an easy answer for a lot of them seems to be “add more stuff”.

Atari’s Breakout is an immensely influential game, which subsequently begat Taito’s wonderful Arkanoid and all manner of other imitators from over the years.

French developer Titus Interactive observed that most Breakout clones over the years stuck rigidly to the “paddle at the bottom, single screen of blocks” formula. So in 1988, they set out to make something a bit different. The result was Titan, a title that has been newly resurrected for modern audiences thanks to the Interplay Collection 1 cartridge for the Evercade retro gaming system.

Continue reading Titan: Break Out, In and All Around

BurgerTime: The Original Foot Lettuce

Ah, the early ’80s — a time of exploration and experimentation in the world of video games. What subject matter would make for a good game — and particularly, what would make a good arcade game that would encourage people to part with all the small change in their pocket?

In 1982, Data East came up with BurgerTime, an unusual game that casts players in the role of chef Peter Pepper (no relation to his near-namesake who, it is said, once picked a peck of pickled peppers) and tasks them with making burgers by… uh… walking on them.

Does it make sense? Absolutely not. Is it fun? Yes. Is it monstrously difficult in both its original arcade and NES incarnations? Hell yes. And you can enjoy the latter version as part of the Data East Collection 1 cartridge for the Evercade retro gaming system, too. So let’s take a closer look!

Continue reading BurgerTime: The Original Foot Lettuce

Xevious: Are You Devious Enough?

Namco really were trailblazers back in the early days of gaming; so many of their titles were true pioneers.

Much of the vertically scrolling shoot ’em up genre as it exists today owes a lot to 1983’s Xevious, for example. Xevious established or at least popularised genre conventions such as making use of different weapons for different targets, regular confrontations with powerful enemies and dynamic difficulty scaling.

Namco’s port to the Famicom became one of the system’s first “killer apps”, selling a mighty 1.26 million copies — and it still plays great today. And wouldn’t you know it? You can play that 8-bit console version on the Evercade retro gaming system thanks to the Namco Museum Collection 1 cartridge. Let’s take a closer look!

Continue reading Xevious: Are You Devious Enough?