Category Archives: Companies

Classic titles from specific developers and/or publishers from over the years.

SNK Heroines: Fighting is Fun

I’ve tried numerous times to “get into” fighting games over the years with varying amounts of success.

Back in the SNES era, I had a good time with the original Street Fighter II and managed to beat it with most of the characters — but my skills have gotten severely rusty since then. Beyond that, my main contact with the genre has primarily been the Dead or Alive series, which I enjoyed for a combination of its cast of beautiful people and its enjoyably fluid, reasonably accessible action.

But I’d always find myself hitting a wall. I’d never be able to pull off impressive combos, I’d struggle to reliably trigger special moves and I’d have difficulty understanding the underlying strategy that is fundamental to the fighting game experience as a whole. Oh, what to do, what to do?

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Taito Essentials: Lunar Rescue

When someone mentions Taito arcade games from the 1970s, the first one that doubtless immediately springs to mind is the genre-defining Space Invaders.

However, this is far from the only game Taito put out in these early years of the games business — and moreover, it’s far from the only good one, too.

Today, we’re taking a look at a game that, while simple, built on the basic formula of Space Invaders with additional mechanics — and likely played a role in defining subsequent games with “rescue” mechanics such as Williams’ Defender and Dan Gorlin’s Choplifter.

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Taito Essentials: Super Qix

Super Qix is an immensely irritating follow-up to an immensely irritating game.

And, like all the really good immensely irritating games of the world, there’s a magic ingredient in there that keeps you coming back for more.

Super Qix is also an interesting game from a historical perspective, in that it’s a game that Japanese developers decided to build on after an all-American original.

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Taito Essentials: Continental Circus

Ah yes, Continental Circus, the game which UK magazine Sinclair User declared “Cock-Up of the Year” in 1988 for the assumption that its peculiar title had rather prominently misspelled “Circuit”, only for it to become apparent sometime later that this was, in fact, deliberate.

The term “Circus” has been used over the years in both French and Japanese motorsports, and indeed there was even a 1972 French documentary called Continental Circus, which Taito’s 1987 arcade racer rather cheekily lifted a voice sample from to mark the beginning of each race. Although you can see how Sinclair User might have got confused; many of the original arcade machines for Continental Circus were actually branded with the title “Continental Circuit”.

The game itself is a “vanishing point” racer that attempts to build on what Namco had been doing with its Pole Position and Final Lap series since 1982. And, despite appearing superficially similar to those classic titles, it remains, to this day, a unique take on the racing genre with some very interesting ideas.

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Taito Essentials: Cameltry

What a glorious name for a video game: Cameltry. Say it to yourself a few times. Cameltry. Cameltry. Cameltry.

So far as I can determine, there is no meaning to the word beyond “a 1989 arcade game by Taito”, which is sort of a shame, but, well, a game having such a peculiar name is at least one way to ensure it is memorable.

Fortunately, Cameltry is also a highly enjoyable if often overlooked installment in Taito’s arcade back catalogue, and well worth your time if you enjoy fiddly puzzle games and obstacle courses.

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Taito Essentials: Zoo Keeper

The technological constraints of old video games often led to some highly creative experiences.

In logical or narrative terms, these games would often make very little sense whatsoever, but taken from a strictly abstract, mechanical perspective, they had the potential to provide extremely compelling, addictive experiences.

One such example was 1983’s Zoo Keeper, a game developed by Keith Egging and John Morgan from Taito’s American division. This game clearly drew influences from a number of popular Eastern and Western games such as Qix, Donkey Kong and Frogger, ultimately leaving it as a rather intriguing and underappreciated title with a strong sense of its own identity.

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Taito Essentials: Elevator Action Returns

Elevator Action is an established classic of the ’80s arcade scene, and saw a wide variety of ports to most of the popular computer and console systems of the period.

While the original game is still relatively well-known today, many people remain unaware that Taito followed it up with an official sequel in 1994, some eleven years after the original game’s release.

These people are, of course, also unaware that Elevator Action Returns is an absolutely awesome game, even from a modern perspective.

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