All posts by Pete Davison

Former games journo (GamePro, USgamer) and expert on all those Japanese games and visual novels the mainstream press likes to go "ew, pretty girls" at. I write things at great length.

Just Ignore Them: Ah, Real Monsters

Those who keep an eye on the indie sphere (or indeed those of you who have been reading MoeGamer recently) may well already be familiar with one-man development team Stranga Games.

Just Ignore Them is his debut game, and it’s clearly something of a passion project. While in many ways it’s noticeably clunkier than its successors My Big Sister and Red Bow — both mechanically and narratively — it’s still a worthwhile adventure, and one that Stranga has striven to improve with the lessons learned from his subsequent releases.

So let’s take a look at the console release published by Ratalaika Games, which at the time of writing represents the most up-to-date version of the game on offer. Bring a torch.

Continue reading Just Ignore Them: Ah, Real Monsters

Around the Network

Happy weekend to you all! I hope you’re doing well. I’m having real trouble shaking off the illness I came down with in my week off; if anything it’s got worse.

Still, at least I’m not so incapacitated that I can’t enjoy some games or write about them, so I should be thankful for small mercies! And I had the foresight to get a whole bunch of videos prepared during that week off, so that hasn’t been a worry either. Hooray!

But you’re not hear to hear about my coughing, spluttering and general old man noises. You’re here to find out what you might have missed in the last week, so let’s take a look at just that!

Continue reading Around the Network

Atari A to Z Flashback: Championship Soccer

I detest most real-life sports, but I’ve been known to have a bit of fun with digital recreations of sporting activities over the years; they make great, easily understandable competitive affairs, after all.

My favourite sporting games are those that don’t try too hard to be realistic simulations; those that simply make use of straightforward, abstract mechanics that provide a rough approximation of the basic rules of the sport. Games that you can just pick up and play without having to worry about the more complex side of things.

As it happens, Championship Soccer for Atari 2600 is a great example of this. It resembles football in only the most cursory of ways — but it’s actually quite an enjoyable competitive game of skill, even for those of us who don’t really like sports!

Find a full archive of all the Atari A to Z videos on the official site.

LAMUNATION!: Sisters Are Doing It For Themselves

This article is one chapter of a multi-part Cover Game feature!
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Central to LAMUNATION!, whichever narrative route you choose to explore, is the setting of the Cherry Crown Diner.

A diner inspired by 1950s Americana, the Cherry Crown serves as something of a social hub for the main cast — and, in pretty much all of the paths through the game, ends up becoming a successful landmark and tourist attraction in the unusual corporate-run city of Saint Aria.

There are a lot of interesting things about the Cherry Crown Diner — not least of which are the charismatic, chaotic twin sisters Iris and Rayla, who run it in their parents’ seemingly perpetual absence. That seems like as good a place as any to continue our exploration of this delightfully delirious visual novel!

Some NSFW stuff ahead!

Continue reading LAMUNATION!: Sisters Are Doing It For Themselves

Final Fantasy Marathon: The Dreadnought Factor – Final Fantasy II #4

After last week’s intensive mage training, Firion, Maria and Guy are just about ready to take on their most significant challenge yet: destroying the Empire’s superweapon, the Dreadnought!

Of course, it won’t be an easy task. First they have to find the damn thing, and navigation, it seems, is not their strong suit. Then they need to remember all of the reasons they went there, not just the one that involves a big, exciting explosion. Memory, it seems, is also not their strong suit.

But what is an adventure without a few mishaps along the way? Join our friends of the Wild Rose rebellion as they do their best to make the world a better place…

CocoPPa Dolls: I’m a Pretty Princess

At the time of writing I am, as you’ll well know if you’ve watched any recent videos or read my blog on Patreon, ill.

When I’m ill, I want to do mindless things. And in the world of interactive entertainment, there are few things more mindless than mobile games. So with that in mind, I downloaded Arknights. This is the new release from Azur Lane publisher YoStar, and a game a lot of people are talking about on social media right now.

Then I decided to play CocoPPa Dolls by United Inc. instead. Why? Well, why not?

Continue reading CocoPPa Dolls: I’m a Pretty Princess

Atari ST A to Z: QBall

You like pool? Reckon you’re good at pool? Well, how about if it was in an antigravity cube with pockets in the corners and customisable air friction?

Those are the questions that the unusual QBall for Atari ST attempts to answer, presenting a simple but impressively slick 3D view of the playfield in question, detailed controls and a stiff challenge for even those who think they have a fine command over the laws of physics.

QBall was the work of Adam Billyard, who is perhaps best known for his 8-bit 3D racer Elektra Glide; QBall represents a rare 16-bit appearance for both him and publisher English Software.

Find a full archive of all the Atari A to Z videos on the official site.