This post is one chapter of a MegaFeature!
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At first glance, Mana Khemia: Alchemists of Al-Revis might appear to be very mechanically similar to its immediate predecessor in the Atelier series, Atelier Iris 3: Grand Phantasm.
But it doesn’t take long for it to distinguish itself in a variety of different ways. We’ve already seen how the alchemy mechanics are quite a bit different from anything we’ve seen in the series before — and we’ll subsequently see how they form the foundation of the Arland series’ alchemy systems — so today we’ll be taking a closer look at combat.
Although Mana Khemia: Alchemists of Al-Revis arguably places a stronger emphasis on the alchemy side of things than its predecessors in the Atelier Iris series, it has an immensely satisfying and enjoyable combat system that is a ton of fun to engage with. So let’s explore it further!
Continue reading Mana Khemia: Alchemists of Al-Revis – School of Hard Knocks
This is it! We’re beating Final Fantasy II today! Well, okay, we’ve already done that, technically, but today our gruelling journey through postgame story Soul of Rebirth finally comes to an end!
It’s been a challenge, for sure, and a real test of how well you know how to manipulate Final Fantasy II’s progression mechanics. And I won’t lie, at times it’s been extremely frustrating. But finally reaching that conclusion and knowing it was my own hard graft that took that party from being a pile of useless twats to Emperor-toppling badasses… it felt kinda good.
Final Fantasy III coming soon. In the meantime, enjoy the video below and don’t forget to subscribe on YouTube for more!
It’s arcade classic time today on Atari ST A to Z, with the game that supposedly popularised the idea of two-player cooperative gameplay.
Joust, originally developed by Williams for the arcade in 1982, was a well-regarded and influential game, and found itself ported to a wide variety of platforms over the years — including numerous Atari systems.
The Atari ST version showed up in 1986 — better late than never — and provided a solid adaptation of the arcade original for those who fancied some classic cooperative action on their 16-bit home computer. Check it out in the video below, and don’t forget to subscribe on YouTube for more!
Yes, it’s the question someone somewhere has probably asked at some point: with two highly regarded Japanese online RPGs on the go right now… is one “better” than the other?
Well, let’s nip that one right in the bud from the outset: no, because they’re two rather different experiences from one another, and as such aren’t directly comparable in terms of “quality”.
We can, however, compare their different approaches to various aspects of the online RPG experience, and from that, you can hopefully determine whether or not one or the other is “better” for you personally. So let’s do just that!
Continue reading Should You Play Phantasy Star Online 2 When Final Fantasy XIV Exists?
It’s that time of the week again, and there’s no way I could let my coverage of Mana Khemia: Alchemists of Al-Revis slip by without celebrating Jessica Philomele, arguably the most prominent female character in the game.
Jessica is the one who appears alongside main protagonist Vayne in the promotional artwork. Jessica is the first playable character that you meet once the game proper gets underway. And Jessica… was named something different in Japan?
We have a lot to talk about here — some of which may involve some mild spoilers — so hit the jump and let’s get started!
Continue reading Waifu Wednesday: Jessica Philomele
One of the reasons I wanted to introduce the short;Play series was to celebrate some of my favourites from yesteryear that don’t get talked about all that much.
Today we take a look at Blake Stone: Aliens of Gold, a sci-fi first-person shooter running on an enhanced Wolfenstein 3-D engine… and a game that has been mostly forgotten by history thanks to the fact that it came out a week before the legendary Doom.
I like this game a whole lot, and it provides a noticeably distinct experience from both its spiritual predecessor and id’s subsequent classic. Check out the video below to find out more — and don’t forget to subscribe over on YouTube while you’re at it!
There have been a few games released over the course of the last few years that purport to be based around the life of a streamer or YouTuber, and I’ve typically shied away from them.
When Hammerfist, developers of the Deep Space Waifu series, reached out to me and asked me to take a look at their new game based on online video culture, though, I was interested. Hammerfist has a distinctly “punk” attitude towards game development that I rather like — and I was intrigued to see how they would approach this subject matter.
What followed was a rather entertaining game that can be beaten in a couple of hours, but which provides an enjoyable experience along the way. Hit the jump and let’s take a closer look.
Continue reading TubeLive: Living the Streamer Dream