Atari ST A to Z: Hard Drivin’

We’ve got it pretty good these days. Even if we haven’t quite mastered true photorealism as yet, we’re getting pretty close, and a lot of game developers have really figured out what is and isn’t fun for the player.

Back in Hard Drivin’s day, though, all sorts of things were still new, exciting and unproven. 3D polygonal graphics, analogue controls, simulation-style handling… all of these things still had to be figured out properly. But Atari Games had a good old crack at it, and actually came out with a decent — if somewhat limited — driving experience.

And, moreover, we actually got a fairly authentic port to Atari ST, too — albeit without all the fancy specialist hardware of the arcade version. But, again, it was a more than valiant effort…

Find a full archive of all the Atari A to Z videos on the official site.

2 thoughts on “Atari ST A to Z: Hard Drivin’”

    1. Yeah. It’s the fact that it curves just slightly to the right while you’re ascending that makes it so difficult, so you can’t just point straight and floor it. And this isn’t even thinking about oncoming traffic!

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