For once, if all goes according to plan, I’ll be playing something I have a Limited Edition of almost immediately after obtaining said Limited Edition!
Yes, indeed, I currently have Idea Factory’s new RPG Death End re;Quest pencilled in for the next Cover Game feature here on MoeGamer, and I am very much looking forward to it; I’ve had a blast with past titles from their Galapagos studio (including Omega Quintet and Fairy Fencer F) so I am, as the kids say, “well up for it”.
In the meantime, why don’t we have a nice peep inside that lovely Limited Edition that arrived the other day and see exactly what we have to look forward to?
As with the last few Idea Factory International releases, the actual game comes separately from the main LE box. Apparently this is something to do with Sony of Europe’s regulations, but I’m not sure what the specifics are. It doesn’t really matter. What this means for us is that we get a nice big box of goodies, a PS4 game and a mouse mat that is a little too big for the big box of goodies.
Here’s that PS4 box up close. The inlay artwork is reversible, and this is how it comes by default. I assume this is the “standard” artwork.
Before we investigate further, here’s a look at the back of the box. There’s lots to look forward to in this game; I’m especially excited about the genre-bending gameplay, where you can “hack” the game to make it play in different ways during combat. Very exciting.
Also interesting to note: the PEGI rating is 16, with descriptors for bad language and violence, but no sex. There are some skimpy outfits in this game that usually trigger a “sex” descriptor, but not this time around, it seems. To my knowledge the game hasn’t been edited, and the outfits are still in the art book.
Here’s the inside of the PS4 case. That’s a nice-looking disc. (And only 12-rated in Germany, huh?) Disappointingly, as ever, there’s no manual, just a folding sheet of useless information that no-one cares about. I should stop being surprised at the lack of manuals in modern games, but I really miss them!
So here’s the other side of that reversible artwork. This reverse side matches the cover of the big box of goodies, so I’m assuming this is the official “Limited Edition” cover, particularly with the “NOT FOR RESALE” text in the lower-left; note that the “standard” artwork has a regular UPC barcode.
How about that mousemat? Well, it’s an adorable pixel… thing. Distinctly dog-like. Distinctly Dogoo-like, even. This is apparently the “in-game game’s” moderator, Mr. Enigma. I’m sure we’ll get to know him very well before long.
Right! It’s big box time. Let’s admire its outer shell first of all. That’s some nice artwork; I really like the contrast between the colourful accents on the characters and the strong use of black and white elsewhere — perhaps highlighting the difference between “people” and “data”?
And for those who like backsides, here’s the arse-end of the box. I’m not sure what the symbol is just yet, but I’m sure that will become apparent before long.
Pop open the box and the first thing we see is a Steelbook case, wrapped in plastic. Let’s have a closer look…
Oh yes. Very nice. There’s that contrast between colourful accents and monochrome again. This character is the “leading lady” in the story, I believe; I can’t remember her name offhand, but I’m certain we’ll be talking a great deal about her in the next month or so.
The inside of the Steelbook is a bit disappointing; not a peep of fancy artwork or anything. Shame.
The disc looks nice in it, though.
And the back of the Steelbook has that symbol once again. What could it mean?
Underneath where we had the Steelbook is an audio CD containing the soundtrack album Odyssia Symphonic Trance.
Nice artwork, again making use of those strongly contrasting colours. I really like the “initial red letters” look; Daemon x Machina does it in a few places and it’s a very aesthetically pleasing use of type.
It’s a decent-length album rather than a sampler: 24 tracks in total. Idea Factory’s soundtrack CDs have been pretty good over the years, so this looks like a welcome addition to the collection, and I’ll probably make a point of doing a MoeGamer Music article on it during the Cover Game feature.
Here’s the inside. Like most audio CDs these days, it’s one of those nice transparent cases, allowing for fully panoramic artwork. Remember when albums came in the crappy jewel cases with the black plastic? Good times. Sadly the inlay on the left is just a simple inlay, not a booklet or anything, but that’s not a surprise.
And then lurking in the bottom of the box we have a couple of other bits and pieces: a thing in a nice little plastic wallet doohickey, and a big book called White Rabbit Archives.
The “thing” is actually a microfibre cloth, presumably intended as a cleaning cloth, but presented nicely enough to be suitable for display. (I have the Mary Skelter cloth framed in my living room, though that’s a bit larger than this.)
Let’s dive into that book, then, shall we? It’s a nice hardback affair. Some of the pages were a little stuck together (not like that, pervert) but not in a way that would damage them; they simply popped apart easily.
As is apparently tradition for artbooks now, it warns of spoilers. The index indicates that we can expect a selection of different content throughout the length of the book.
The opening “Gallery” section features key art from the game in several forms, including the standard and limited edition covers.
The character profile section includes bits and pieces about the substantial cast (there’s a lot of characters in this game from the look of things!) including their “civilian”, real world clothes, their in-game appearance, their weapons and a bit of biographical information.
This section is why I’m surprised there’s no “Sex” rating from PEGI. A mechanic in the game called “Glitch Mode” sees the various characters adopting these rather skimpy, succubus-inspired appearances temporarily. Leaving that little to the imagination normally triggers a PEGI “Sex” descriptor, but apparently not this time.
Next up we have a substantial collection of background art. Rather than just the artwork, we have a bit of information about the setting in here, too, making for some interesting reading.
Likewise, the Monster Designs section includes bits and pieces of information about both the monsters themselves and the design process. It’s always cool to find out some extra tidbits of information through supplementary material like this.
And finally, the last bit of the book contains concept art, mostly for characters. The concept art includes some of these charming little mini-comics depicting ways in which the characters interact — and rather pleasingly, these have been translated into English so we can enjoy them “as intended” rather than having to decipher Japanese.
And that’s Death End re;Quest! Please look forward to the Cover Game feature, I’ve been excited about this game for a while and can’t wait to get stuck in. Watch out for the first articles and other content in early March.
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