It’s time for a new episode of The MoeGamer Podcast with me and my co-host Chris Caskie of MrGilderPixels!
The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos, you can follow on Soundcloud for the audio-only version of the podcast, you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app or you can subscribe via iTunes. Subscribe.
Or you can hit the jump to watch or listen to today’s episode right here on MoeGamer.
In this episode, Chris and I have a lengthy discussion about the surprisingly substantial amount of gaming news there’s been recently, followed up by a very mildly spoilericious discussion of Undertale follow-up Deltarune and some other things we’ve been playing recently, and then move on to a discussion of today’s main topic: music games.
When someone says “music games”, you likely think of rhythm action games of various descriptions, be they early efforts such as Bust-A-Groove, Parappa the Rapper and Vib-Ribbon, or enduring arcade classics like Dance Dance Revolution and Taiko no Tatsujin.
But that’s not all there is to the “genre”, such as it is. We can also include titles like Lumines, Rez and Every Extend Extra in the mix… and plenty more besides.
The one thing they all have in common? Some means of connecting player and music; the synaesthetic relationship between sight, sound and physical interactivity. Let’s talk about that!
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